Assassin's Creed Shadows has an innovative accessibility feature for hard-of-hearing and neurodiverse players, and I hope it becomes the industry standard

Yasuke swinging a sword at an enemy and splattering blood during the trailer for Assassin's Creed Shadows.
(Image credit: Ubisoft)

Assassin's Creed Shadows is out now and it has an innovative accessibility feature that could help a lot of people who are hard of hearing or neurodiverse.

Video game subtitles have improved a lot over the years. Now you can often change the background, opacity, and toggle whether or not the speaker's name will appear. You can't increase the font size as often as I'd like, but progress is happening. One accessibility consultant reports that this new feature in Shadows adds non-verbal subtext to dialogue so that you can tell how a character says a line.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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