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Assassin's Creed Shadows' new Canon Mode looks like the best way to play because it makes the cutscenes feel a lot more natural

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By Issy van der Velde published 19 February 2025

That's the way I'm going to play

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Yasuke swinging a sword at an enemy and splattering blood during the trailer for Assassin's Creed Shadows.
(Image credit: Ubisoft)
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Assassin's Creed Shadows has given us all a reminder that Canon Mode exists, which will remove choices from dialogue options and ensure the game runs the way the loremasters at Ubisoft intended.

A post on Twitter reads: "Lore lovers! Feel fully immersed in the canon story with narrative-locked dialogue during cutscenes. RPG fans, have no fear! Toggle this mode off to continue enjoying your roleplaying experience."

A video demonstrating the option shows a cutscene where Yasuke can respond one of two ways to a character addressing him. In the Canon Mode, the choice isn't presented at all and he simply answers a set way.

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  • Assassin's Creed Shadows cinematic screenshot I loved Assassin's Creed Shadows but I wish I knew how overwhelmingly huge it was before starting

#AssassinsCreedShadows introduces CANON MODE.📜 Lore lovers! Feel fully immersed in the canon story with narrative-locked dialogue during cutscenes.⚔️ RPG fans, have no fear! Toggle this mode off to continue enjoying your roleplaying experience.How will you be playing? pic.twitter.com/58Q2YrApZlFebruary 18, 2025

The Canon Mode looks like it makes cutscenes flow a lot better, so it's the way I'll be playing the game, but I feel conflicted about this mode. On the one hand, I like that I don't have to bother engaging with the series RPG elements, which I feel have always been its weakest. Assassin's Creed always felt more like an action game than an RPG to me. Sure, you can choose how you approach a situation, but the end result is always the same, so why bother with dialogue options?

On the other hand, it feels like having your cake and eating it, too. There are romance options in the game, ones that the Japanese actor for Naoe found challenging to voice. So, how will this Canon Mode affect those? I'd much rather the game simply had no choices because then the story would feel more impactful, and this middle ground feels a bit artistically bereft. Why bother telling a story if some people can choose to have a different one?

But maybe I'm being too cynical. Canon Mode is nice for players who want to engage in the choices and nice for those of us who'd rather just experience the story as intended and let our choices be left for the combat rather than who our protagonists have a crush on.

What way will you be playing? Remember that once you turn Canon Mode on, there's no going back, so be sure that's how you want to play before choosing it.

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By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

While you wait for Shadows to drop in March, have a look at our ranking of the best Assassin's Creed games and see if there are any you'd like to play to help you remember the story.

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Issy van der Velde
Issy van der Velde
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Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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