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13 years on, Assassin's Creed Black Flag Resynced is finally fixing the biggest problem I had with the original

Features
By Heather Wald published 23 April 2026

Preview | With new content and bountiful improvements, Assassin's Creed Black Flag Resynced is helping me find my sea legs again

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In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway lies in wait with his hidden blade for a guard to approach around a corner
(Image credit: Ubisoft)
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I fell off Assassin's Creed Black Flag in a big way back in 2013. I've been a huge fan of the series for almost two decades, and that's an admission I've always said in hushed tones. For many, Black Flag is one of the best Assassin's Creed games out there, after all, and no one was more surprised than I was about the fact that I just didn't get on with it. On paper, everything about it appealed to me: swashbuckling adventures, the open seas of the Caribbean, treasure hunting. And who wouldn't want to be a charismatic pirate who commands their own ship?

In practice, though, one particular type of mission kept getting in my way, and eventually made me lower my pirate flag for good. Fast forward 13 years on, and as I watch a presentation for the upcoming remake, Assassin's Creed Black Flag Resynced, I'm delighted to discover that Ubisoft is directly addressing what even the studio calls a "big pain point" in the original's stealth experience. While the fix that's being introduced promises to put the wind back in my sails, after seeing how, in the words of game director Richard Knight, "the entire adventure [has been] rebuilt using the latest Anvil Engine", it's far from the only reason I'll finally be giving Edward Kenway's journey another chance when it drops on July 9, 2026 on PC, PS5, and Xbox Series X.

Following through

In Assassin's Creed Black Flag Resynced, Edward Kenway stands on the edge of the Jackdaw ship and looks out over the ocean

(Image credit: Ubisoft)

It's the original Black Flag's tailing missions that made me think a pirate's life wasn't for me at launch. These involve following a target by land or sea, without the ability to crouch – with many involving slow boat maneuvers – and my frustration stemmed from the fact that you instantly desynchronize back to nasty checkpoints upon detection. Eventually, they got in the way of me actively wanting to finish the game, and I sadly never did.

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  • In Assassin's Creed Black Flag Resynced, Edward Kenway stands on the edge of the Jackdaw ship and looks out over the ocean Assassin's Creed Black Flag Resynced releases in July and has been "rebuilt from the ground up"

In Assassin's Creed Black Flag Resynced, though, Ubisoft has "revamped" eavesdropping and tailing missions, meaning you'll no longer be desynchronized when you're spotted. Instead, the "action will continue", and you'll have to adapt to the changing tides of your objective if you're percieved. Not only should this remove irksome friction, but it will also present fresh new ways to complete these particular missions. Better yet, as Knight says, stealth "has its share of improvements, too", with Kenway now having the ability to crouch at any time to get properly sneaky.

During the presentation, Jean Guesdon, who worked as creative director on the original and is now head of content for Assassin's Creed, said Black Flag was always about trying to deliver on two fantasies: pirate and assassin. As someone who loves going all in on the cloak and dagger, I'm glad to hear that the assassin side is getting some tweaks, with Knight saying stealth's improvements will "open up more tactical routes and subtle approaches, letting you shape the adventure the way you want".

Yo ho, yo ho, a pirate's life for me

In Assassin's Creed Black Flag Resynced the Jackdaw ship engages in combat against another ship

(Image credit: Ubisoft)

Of course, the pirate side is seeing some new content and changes, too, with a reworked combat system that's more action-orientated and sees you perform reactive parries and take-downs. There will also be more fluid parkour, additional fire power and new upgrades for Kenway's Jackdaw ship, and even the ability to have a cat or monkey as a pet on board while you're at sea. Other big notable additions include some fresh faces in new recruitable officers who offer up unique abilities for the Jackdaw, new narrative arcs for existing characters like Blackbeard and Stede, and new chapters and missions.

A lot has changed in terms of tech since the original release, and I can already see how the glittering seas and sandy beaches of the Caribbean will benefit from Resynced's rebuild, with the Anvil Engine bringing visual enhancements, a "new dynamic weather system", and the promise of "seamless access to cities and locations" as you explore the open world. As someone who bounced off the 2013 release, I'm buoyed by all of these additions and enhancements, but if you were a big fan of the original, it really sounds like Ubisoft is trying to retain what makes Black Flag, well, Black Flag.

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In Assassin's Creed Black Flag Resynced, four individuals cross a bridge from a ship towards a port, with the sun setting in the background

(Image credit: Ubisoft)

"This remains a solo adventure and character-driven experience. It is not an RPG."

Richard Knight, game director

"Assassin's Creed Black Flag Resynced matters deeply to us and to you," says Knight. "That's why we took the time to rebuild it with the care it deserves. This remains a solo adventure and character-driven experience. It is not an RPG. The focus stays on how you play and how you explore the world, and as we developed the game, we organized dedicated workshops with our community. These early player feedbacks played an important role in refining many of these elements."

"The one thing that was non-negotiable is the original story of Edward Kenway," Resynced creative director Paul Fu says. "We have never approached Resynced as a reinvention. Our goal is to carry Jean's [Guesdon] vision forward, and today, we have much more room to do so. Since the game is engineered and rebuilt on Ubisoft's latest Anvil [Engine], it allows us to push dynamism, gameplay, [and] immersion further while keeping the original vision and story intact."

In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway sits on a rooftop looking out over Havana

(Image credit: Ubisoft)

What's piqued my interest the most, though, are the changes being made to the modern day side of the story in Black Flag. While Ubisoft has yet to confirm what exactly it will entail, Guesdon said that in 2013, it reflected "where the franchise was at", describing it as a "transition moment, especially with Desmond's story and what it meant at that time", with Assassin's Creed 3 sealing Desmond's fate.

Recognizing that "changes were needed", Fu added that the "modern day has evolved". We can expect to encounter "modern day rifts" with "new moments that focus on Edward's internal struggles". Even if I'm not as well versed in this part of the Assassin's Creed timeline, as a self-proclaimed lore fiend, I'm very keen to discover what this will do for the storyline.

A lot of what we've heard of Assassins' Creed Black Flag Resynced is as much music to my ears as the sea shanties are on board the Jackdaw. While the entries that center around cities have always captured my heart the most over the years, the improvements being introduced have sold me, and I'm looking forward to letting my pirate flag fly once more this July.


Getting ready for the swashbuckling adventure to return? Check out our guide for how to play the Assassin's Creed games in order: chronologically and by release date.

TOPICS
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Heather Wald
Heather Wald
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Evergreen Editor, Games

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.

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