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  1. Games
  2. Action Games
  3. Assassin's Creed
  4. Assassin's Creed Black Flag Resynced

Assassin's Creed Black Flag Resynced uses the same engine as Shadows to offer "dynamic weather," "destructible objects," and way better water

News
By Kaan Serin published 3 May 2026

Ubisoft's Anvil Engine is "at the heart" of this remake

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A screenshot of the upcoming PC game, Assassin's Creed Black Flag Resynced
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As if it were traveling back and forth through the Animus, the upcoming remake Assassin's Creed Black Flag Resynced is actually using the engine that more contemporary games in the series were built on to upgrade the original pirate adventure's weather and vast ocean.

During a recent Reddit AMA with the developers of Black Flag Resynced, one fan wondered whether the technical chops we saw showcased in Assassin's Creed Shadows would creep into the remake, since both were built on Ubisoft's proprietary Anvil Engine.

Game director Richard Knight responds, "The Anvil Engine at the heart of Shadows is at the heart of Black Flag Resynced too, giving us access to everything from Raytracing and RTGI to better sound, dynamic weather, destructible objects and more."

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Assassin's Creed Shadows was an undeniably gorgeous game, so there's no complaints here about porting some of its most immersive features into another title, but the remakers at Ubisoft are apparently going one step further by buffing the thing you'll spend most of your time staring at during voyages across the Caribbean: water.

"And specifically for Black Flag Resynced, the Anvil watertech team has been a critical part of the experience in giving us the best naval experience yet," Knight adds. That emphasis makes sense since, you know, as you might remember from Black Flag, when you're not actively surrounded by the ocean during epic ship fights or jolly, musical trips between colonies, you're probably on an island that's 90% beach.

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  • In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway sits on a rooftop looking out over Havana Assassin's Creed Black Flag Resynced parkour "builds on" improvements from Shadows and Valhalla

New and improved tech isn't the only thing from recent Assassin's Creed games that Ubisoft's retroactively slotting into its 2013 pirate adventure. Developers have talked about how Black Flag Resynced will build on parkour features we saw in Shadows, but those who aren't fond of the series' newer RPG flavor shouldn't worry. Ubisoft distanced Black Flag Resynced's combat from the levels and stat checks seen in the series' mammoth RPGs.

Assassin's Creed Black Flag Resynced comes out July 9 on PC, PS5, and Xbox Series X|S.

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Assassin's Creed Black Flag Resynced isn't making the map any bigger, lead dev says, but it'll still take you longer to explore

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Kaan Serin
Kaan Serin
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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Edward steers the Jackdaw through bright blue waters in Assassin's Creed Black Flag Resynced
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