Assassin's Creed Black Flag Resynced isn't making the map any bigger, lead dev says, but it'll still take you longer to explore
There'll be some white whales to track down, too
We're heading back to the Caribbean in the 1700s for Assassin's Creed Black Flag Resynced, a complete remake of the fan-favorite installment. Redoing a game allows for improvements and such, and it's been confirmed that although the map itself isn't getting any bigger, it won't be quite the same as before.
During a Reddit AMA to celebrate the announcement of Resynced, creative director Paul Fu answers a question on the overall size of the world compared to the original release. "The map size remains the same, at 16 x 16km," he explains. "However, the world is now a little more dense, with new islands and new locations nestled in the cities!"
This seems like the right approach, because scale was not an issue in Black Flag. In fact, the world felt appropriately grand, providing plenty of space for the naval battles on top of the island-hopping. It's not a small game by any means.
Article continues belowMaking what's there to be discovered more vibrant and varied is a more sensible move. Fu's choice of words makes me think there'll be less aimless roving around, because more treasure of varying descriptions will be in your vicinity at any given time. This'll no doubt require some extra hours if you're planning on 100%-ing this thing, as well.
In another response, Fu confirms what were previously special online events, like the white whales and royal convoys, are now built into the game. These bring some inherent extra energy to your journey around the sun-soaked islands, and they're bolstered by Anomalies, limited-time missions used in Shadows, that'll be making an appearance here as well.
It seems like there'll be plenty to do in Assassin's Creed: Black Flag Resynced, which is good. Still, my first and only goal is to destroy as many opposing ships as I can on open water, and if I take out Moby Dick in the process, all the better.
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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