Assassin's Creed Black Flag Resynced lead says Ubisoft could "never replace the GOAT" with the remake: "You only hope to do it justice"
In today's episode of remakes aren't replacements
Assassin's Creed Black Flag Resynced's lead producer says Ubisoft isn't trying to replace its 2013 piracy classic with its built-from-the-ground-up remake.
Ubisoft's Assassin's Creed Black Flag Resynced has officially been announced and will be released in July after well over a year of being the "worst-kept secret" in games. But even if the name somewhat sounds like it, Black Flag Resynced isn't a remaster, it's been "rebuilt from the ground up" as a full remake of one of the best Assassin's Creed games. Obviously, remakes can be contentious, especially when it comes to a game that many consider to be the best in the series, but the remake's lead producer has assured that he isn't trying to replace the OG.
Over on Twitter, a fan posts an open question, asking, "Do you think Assassin's Creed Black Flag remake could replace the original, if it remains as faithful as possible?" This attracted a response from Ubisoft Singapore producer Justin Ng, who simply states: "You never replace the GOAT. You only hope to do it justice."
Article continues belowYou never replace the GOAT.You only hope to do it justice.April 30, 2026
Seeing remakes as replacements is a common thing from fans, and I can understand why when it comes to the kind of remake that remains faithful to the source material. That's why the best remakes – like Capcom's Resident Evil 2 and 4 – aren't trying to sell you the same game again, and instead offer something new while evoking the feeling of the original.
In an ideal world, remakes would follow the lead of Metal Gear Solid Delta where the original version is ported to modern consoles ahead of release, or one better like Final Fantasy Tactics: The Ivalice Chronicles, where you can play both new and old versions of the game.
Assassin's Creed Black Flag Resynced parkour "builds on" improvements from Shadows and Valhalla.
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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