Assassin's Creed Shadows' delays were mostly used to polish the RPG, creative director confirms, not for deeper changes brought about by Star Wars Outlaws reaction

Yasuke riding through a lush green field on horseback in Assassin's Creed Shadows
(Image credit: Ubisoft)

Star Wars Outlaws had a less than stellar launch, with the game underperforming critically and commercially. This, in turn, had knock-on effects for Ubisoft's next big open-world game, Assassin's Creed Shadows, which had its release pushed back weeks after Outlaws launched with the company citing "learnings from the Star Wars Outlaws release" as the reason for the delay. However, the game's creative director, Jonathan Dumont, told GamesRadar+ that the delay wasn't that deep.

When asked if there were any deeper changes to Assassin's Creed Shadows based on the reception to Star Wars Outlaws, Dumont said, "Not really. We were basically trying to make the most polished game that we [can]" adding, "our game was there, so just making sure that we don't have bugs and that the experience is clean for people." Due to the dynamic weather system (which is extremely impressive to Ubisoft's credit), Dumont also mentioned that "there's a lot of things that we needed to take a look at."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.