Animal Crossing players can't agree whether the new hotel tourist feature is a laggy, vibe-killing mess or "the best thing that could have happened to the game"

Celebrating the opening of the resort hotel in Animal Crossing: New Horizons
(Image credit: Nintendo)

The biggest addition in Animal Crossing: New Horizons' new 3.0 update is the new hotel feature, which lets you design guest rooms for visiting tourists and collect new items in the hotel's souvenir shop. What many players weren't expecting, it seems, was for tourists to actually show up.

I won't lie, I also dove right into decorating hotel rooms without thinking too much about the implications, like the fact that if I spend hours creating the coziest rooms I possibly can, people will probably want to come stay in those rooms and that, despite my interior design prowess, they probably won't want to be confined to those rooms their entire stay. When I first saw an unfamiliar bug-eyed monkey wandering around my island after completing a hotel room, I admittedly felt a little intruded upon, but then I realized I explicitly invited it to my island by opening up a hotel for visitors. 'Neat, more villagers!' is now my current thinking on the situation.

Already sick of the randos walking around. from r/AnimalCrossing

Some folks like the idea of having visitors, but wish they had more agency in deciding which villagers those are. The game doesn't give you an option in who shows up at your hotel, which means you might get villagers you don't vibe with or even ones from your past that you worked hard to get rid of, like Beardo.

"When the trailer dropped i imagined we'd have the option to choose who to invite to the hotel if we wanted - seeing as we are allowed to choose *everything* else about our islands, that seemed like a fair assumption, i'd really like the option to disable the guests wandering around," said one Redditor.

Still, plenty others are more than happy to open up their islands as tourist destinations. "I'm honestly shocked there's a lot of people on here saying they're against the hotel when I'm actually happy more villagers get to play or interact with my island," reads a Reddit post with more than 3,000 upvotes, suggesting this is the more common sentiment among the community. "It makes me feel like I didn't waste all that time for nothing since they actually appreciate it. Plus they have nothing but good things to say which is encouraging."

"I don't understand the hate. It's the best thing that could have happened to the game! Having different villagers—the same villagers are boring—having new ones that change every day is the best thing. I don't see any problem here," said another big supporter of the hotel feature.

Hazel, a squirrel villager with a distinctive unibrow, in Animal Crossing: New Horizons for Nintendo Switch 2 grins on a beach

(Image credit: Nintendo)

There are also many players who've been emotionally moved by reunions with visiting villagers who used to live on their islands. "Seeing my OG villager visit my island made me cry," said one player who shared a very sweet moment with their old pal Peanut, who remembered living there.

"The thing I like the most about it is that apparently if villagers that used to reside on your island visit the hotel they remember you," said another player. "It's a nice touch," they added, pointing out that former residents appearing in the Happy Home Paradise DLC don't have this same memory, which is always a sting when you run into a former neighbor who completely forgot you existed.

I think that's definitely my favorite part of the new hotel stuff. I'm almost always very reluctant to let villagers go when they give me the choice, but letting me possibly see them again and reminisce on old times is hugely comforting and will make it easier to say goodbye when the time comes. Unless it's Chester. He's my best friend and I'll never let him go.

Time ticks on in Animal Crossing: New Horizons, and I'm both reassured and sometimes overwhelmed that this series never sits still whether I'm obsessed with playing or taking a break

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.