How to get the whip in V Rising
The whip weapon in V Rising is unlocked through Domina and Simon Belmont
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The Whip in V Rising is a weapon type that doesn't unlock for a while, though it's very powerful and worth getting at the earliest opportunity. Recipes for the whip are unlocked through two different bosses, one of which grants basic whip crafting options, while the other boss - or V Blood Carrier - rewards you with the Sanguine whip, its most powerful form. If you're looking for the whip with which to lash your enemies in V Rising, I'll show you how to get it here.
How to unlock the Whip in V Rising
The whip in V Rising is first unlocked by beating the boss Domina the Blade Dancer, a level 60 V Blood Carrier who can be found patrolling Rustlock Village in the Gloomrot South region. Killing and draining Domina unlocks the Whip as a craftable weapon back at your Castle Lair.
However, that's not where things end: further into the game, players can fight Castlevania cameo Simon Belmont, the second most powerful boss in all of V Rising. Belmont's location is harder to pin down, as he seems to wander the border between Farbane Woods and Dunley Farmlands (that's where I found him), though some have reported seeing him up in the western Silverlight Hills - which admittedly, I can't confirm. It's entirely possible to run into him at any point in the game along his route, but if you're close to his level, you can track him down.
Killing Belmont unlocks the Sanguine Whip, which has the best stats for that weapon type in the game. Whips themselves are fairly powerful mid-range weapons that can entangle foes with their special ability, and a good choice for an aspiring vampire tyrant.
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Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


