How to solve the Monorail power puzzle in Stellar Blade

Stellar Blade Monorail Power puzzle
(Image credit: Sony)

To solve the Stellar Blade Monorail power puzzle, you need to place the four power numbers into the correct slots to activate the rail. That sounds simple enough but it's complicated by a slightly confusing interface and the added mechanic that power can actually be split up depending on where you slot it in.

Even though the goal is to simply light up all energy blocks to turn on the monorail system, it's hardly intuitive, and frankly not very well explained. If you're stuck trying to figure this one out, I've detailed how to solve the Monorail power puzzle solution in Stellar Blade below and how it actually works.

How to activate the rail by supplying power in Stellar Blade

(Image: © Sony)

The solution to the monorail power puzzle in Stellar Blade is to take the four energy units of… something from the left and distribute them in the six empty, circular slots in the following order, left to right (as pictured above):

3

8

(empty)

6

(empty)

1

The way it works is that when a power number is put in a slot, it's evenly spread across the readout meters connected to it. If you put 8 power into a slot attached to two meters, both are filled with four power each. So, by splitting it up in the order shown above, you can fill up the leftmost meter by using both the 3 and 8 to fill it.

Once this is done, head back up to the platform and interact with the now-illuminated display to summon the monorail to the station. This will act as a means to ferry Eve to the next area, the "Flooded Commercial Section". And if you're headed there, you might want to check out our page on Stellar Blade passcodes, as there are quite a few ahead of you.

© GamesRadar+. Not to be reproduced without permission

Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.