What's the answer to the Death Stranding 2 block puzzle?
The DS2 question about blocks and shapes is about forming a rectangle from Tetris pieces.
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The block puzzle question in Death Stranding 2 that Rainy gives Sam is about forming a rectangle with one of several Tetris piece shapes, finding the right block to slot into the "?" icon and solve the puzzle. Unlike the previous question that Rainy and Tomorrow gave you, this one is less about biology and more about spatial awareness and geometry, which is arguably slightly more helpful in Death Stranding 2?
Regardless, you can't progress until you get this question correct and solve the puzzle of the block shapes in DS2: On the Beach, so while you can't really fail in any meaningful way, you can get it right sooner and expedite the process a little. I'll explain how you do that.
How to solve the block puzzle in Death Stranding 2
The answer and solution to Rainy's block puzzle question in Death Stranding 2 is the L-shaped block on the right, as seen in the image above. That's the only shape that can fit with the other two to form the rectangle block you're trying to create.
Like before with the Death Stranding 2 platypus question, there's no real penalty for getting this wrong. If you do mess it up, you just reload the save and answer it again, repeating the process until you finally give the correct answer that allows you to proceed. Unlike last time, the rewards are doubled, as you get 200 Likes from Drawbridge, as well as another decal for your Death Stranding 2 vehicles, this one showing Tomorrow.
This event will occur at some point after resting in the DHV Magellan when you've completed the previous question, but it's also not the last, as there'll be at least a couple more opportunities to answer questions, the next one of which is the Death Stranding 2 F1 fastest route puzzle. That one's even more of a brain-teaser, so our guide will help you with the answer to that.
Want more help with this post-apocalyptic world? Discover all the Death Stranding 2 mine locations and you'll never be short of farming resources again! Or why not find out all the ways of how to fast travel in Death Stranding 2! There's more out there than just the Magellan...
© GamesRadar+. Not to be reproduced without permission.
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


