Kingdom Come: Deliverance 2 couldn't compete with Assassin's Creed or Dragon Age: The Veilguard's budgets, so Warhorse had to "change the rules of the game"

KCD2 screenshot of a combat encounter
(Image credit: Warhorse Studios)

Kingdom Come: Deliverance 2 is an absolutely huge game by pretty much every metric, but it was made on a much tighter budget than comparable RPGs like Ubisoft's Assassin's Creed Shadows and EA's Dragon Age: The Veilguard. However, instead of trying to directly compete with those giga budget projects, Warhorse decided to forge its own distinct path forward.

Talking to Edge Magazine for issue #420, Kingdom Come: Deliverance 2 lead designer Prokop Jirsa explained the game's brilliant balancing of hardcore RPG and survival elements with approachable systems that, in my experience, always feel just on the edge of being too demanding, resulting in an incredibly rewarding feeling when mastered.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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