How many endings are there in Final Fantasy 16?

Two eikons fight
(Image credit: Square Enix)

How many Final Fantasy 16 endings are possible? The series has a few examples of divergent narratives, secret endings and more, but it's not clear when playing if FFXVI is going to be another example of that, or if you're going to be locked into a set ending and not having choices about good or bad finales. We'll cover everything you need to know below in our spoiler-free guide to Final Fantasy 16's endings - or rather, ending singular.

Does Final Fantasy 16 have multiple endings? 

Clive sitting under the moon in Final Fantasy 16

(Image credit: Square Enix)

No, as far as we know at time of writing, FFXVI does not have multiple endings, only a single fixed one. We've played through to the game's finale and at no point was there a choice provided that would've caused events to change in the final act, with the game's end remaining the same no matter what you do.

If there is a secret ending, we've yet to uncover it, and it doesn't seem especially likely that there will be one at time writing, though we'll continue to study the game and update this page if we find out more. Instead, all evidence points towards the idea that players will be locked into a singular narrative that can't be altered. 

Of course, if you're wondering just how long that singular narrative will take, we've got another spoiler-free guide to answer the question: how long is Final Fantasy 16? Or if you're nearing the end of the game and want to harness the best possible powers, our guide on the Final Fantasy 16 best Eikon builds will help you blast back any enemies in your way.

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Joel Franey
Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.