All Elden Ring Divine Towers and how to reach the top
We have all the Divine Tower locations in Elden Ring
Elden Ring Divine Towers are spread across the game but are often tantalizingly visible and difficult to get to or climb. It's worth ascending each one though, as the Great Runes that you collect from the strongest of bosses in all of Elden Ring are dormant and can't be used until you find the corresponding Divine Tower to restore it. To help you start powering yourself up, I've explained the locations of every single Divine Tower in Elden Ring below, from Limgrave and Caelid to the two in the Altus Plateau, as well how to get inside them.
What do Divine Towers in Elden Ring do?
Divine Towers in Elden Ring are used to restore Great Runes (with the exception of Liurnia), special items gained by killing major bosses that won't be usable until you bring them to their corresponding Tower. As mentioned, each tower is used for a specific Great Rune and can't be used to restore any other one. We've explained more about these runes and how they're used in our Elden Ring Great Runes and Rune Arc farming guide, which will show you their strengths and their best uses, as well as how to activate them as much as possible.
All Divine Tower locations in Elden Ring
- Divine Tower of Limgrave: Godrick's Great Rune
- Divine Tower of Caelid: Radahn's Great Rune
- Divine Tower of Liurnia: Cursemark of Death (Quest item)
- Divine Tower of West Altus: Rykard's Great Rune
- Divine Tower of East Altus: Morgott's Great Rune and Mogh's Great Rune
- Isolated Divine Tower: Malenia's Great Rune
There's a total of six Divine Towers in Elden Ring, notably arranged in a circle around a section of ocean that, as was revealed in Shadow of the Erdtree, corresponds to the shape of the Land of Shadow region, suggesting that a section of the world was ripped out and transported to the DLC...
You can ascend all six towers and need to reach the very top, where there'll usually be a pair of giant decayed fingers (don't ask) and some kind of glowing rune among them. That's your goal - despite some of the Towers having divergent paths, your aim is to find the elevator and reach the highest point possible. The problem is each one is accessed in a different way and at a different point in the game, so each one is a puzzle of its own. Here's how you get into each one in the rough order that you'll encounter them:
How to get into the Elden Ring Divine Tower of Limgrave
The first Tower you'll likely need to get into after beating Godrick in Stormveil Castle. You can reach this one by going through the deadly main gate of Stormveil and sprinting north up the main road, then turning right (east) through the enclosed shrine shown above with the Lion Guardian next to it. Use the Site of Grace ahead to reset your pursuers, then follow the bridge east-northeast, avoiding the giant Golems' arrows and attacks along the way. At the end will be a teleportation portal that'll bring you to the door of the Divine Tower of Limgrave - simply use the doors to get inside and take the elevator to the top.
How to get into the Elden Ring Divine Tower of Caelid
Situated at Caelid's northern coastline, the Divine Tower here needs to be accessed with parkour. Approach from the southern side and ride or run up the giant roots alongside it, then jump across to the ledges and scale the building using the ladders and careful platforming - and be careful about the knights along the way!
Eventually you'll find the Divine Tower of Caelid: Center Site of Grace on a balcony. Use it, then take the west path around to a door with the central elevator beyond, which'll bring you up to the top for Radahn's Rune. You can also carefully descend to the tower basement where you’ll find a boss fight, so good luck!
How to get into the Elden Ring Divine Tower of Liurnia
This one proves a sticking point for a lot of people, and we can't blame them. Connected to the Carian Study Hall via a bridge, this actually requires you to get quite far through the Ranni the Witch quest. While you can wander in and explore at any point, you have to complete Ranni's questline at least partway to reach the top and restore the Great Rune.
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We've put a guide on how to do that in our Elden Ring Ranni questline and secret ending - once you reach the fifth part of that quest, you'll be able to use a special item to flip the Carian Study Hall and access the bridge, though you'll have to watch out for a nightmarish hostile NPC and blob monster along the way. We recommend killing Preceptor Miriam (as horrible as she is, it's easier in the long run), but just run around the giant Godskin Noble on the bridge if you don't feel ready to fight him.
Of course, once you're up there you won't get to restore any Great Rune, as the only Rune in the area is one you get for killing Rennala, and it comes pre-restored and ready to go. Instead, this serves as another point of Ranni's questline. So don't worry about getting to the top if you're not bothered about the Princesses' quest.
How to get into the Elden Ring Divine Tower of West Altus
The Sealed Tunnel is one of the Elden Ring Bell Bearing locations, which can let you buy all manner of useful items - including Smithing Stones! Check our guide to find them all.
One of the easier Towers, the West Altus Divine Tower is found by going into the moat around the capital of Leyndell and accessing the Sealed Tunnel mini-dungeon at its southernmost point (the entrance to which you can see below). The Sealed Tunnel is practically a straight line, made of up illusory walls you can hack through.
However, there is a boss at the end called the Onyx Lord, one that's fairly weak to weapon attacks (a vulnerability melee fighters can make use of). Once you've beaten him, you can access the outside door of the Divine Tower of West Altus - though if you haven't beaten Rykard, Lord of Blasphemy yet, you'll get a message stating that it's "tightly locked shut". Once he's dead, you can open the doors and simply step on the elevator ahead to reach the top.
How to get into the Divine Tower of East Altus
On the opposite side of Leyndell is a tower that pulls double-duty, able to restore both Morgott's and Mohg's runes. Once you've beaten Morgott and accessed the path East out of the city towards the Mountaintops, rather than taking the elevator at the end, take the path right (going southeast), along the giant bridge. Be warned, you'll get ambushed by two monstrous omens in a boss fight called the Fell Twins, who manifest a void around all three of you and are pretty resistant to Holy damage. Try and fight them one at a time (summons will help here), and use bleed or scarlet rot if you have it, as they're weak to that.
Once the Twins are dead, it's a straight line to the Tower doors and the elevator beyond that. Remember to trigger the Site of Grace inside, as you'll need to come here both after killing Morgott and Mohg.
How to get into the Elden Ring Isolated Divine Tower
This Isolated tower sticks out of the sea, though thankfully you won't have to master sailing to reach it and restore Malenia's Great Rune. This one's a little tougher to get to, as you need to reach the teleportation portal in Leyndell's Divine Bridge, done either by taking the elevator up from the city's own copy of the Roundtable Hold on the southwest side, or by opening the trapped chest in the Tower of Return on the Weeping Peninsula (southeast of the Peninsula's Walking Mausoleum).
Either way, once you're there they'll be a giant stone Golem like those on the bridge to Limgrave Tower, and on his left side, a portal. Trigger it and you'll be sent all the way to the Isolated Divine Tower, and then you just need to head up the stairs to the top. Keep in mind that this portal only becomes active either after beating the Elden Ring Malenia boss fight - though you have no reason to go to the Isolated Divine Tower until you've beaten Malenia, so it all works out.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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