Elden Ring and Dark Souls' summoning system was inspired by Miyazaki's car breaking down

Elden Ring
(Image credit: FromSoftware)

A new interview with Elden Ring director Hidetaka Miyazaki reveals where the concepts of summoning players originates from.

In an interview with The New Yorker last month, just as Elden Ring was launching around the world, FromSoftware's president revealed what inspired the summoning mechanic present in FromSoftware's games. Miyazaki revealed that years ago, his car got stuck on a hill while driving in snow, and a group of strangers appeared and helped push him to the top, only to silently vanish straight away.

This, as Miyazaki puts it, is what inspired the creation of Dark Souls's summoning. Throughout the Dark Souls trilogy, as well as Bloodborne, Demon's Souls, and now Elden Ring, players can summon in allies from around the world to help them battle through tough gauntlets or brutal bosses, before soundlessly vanishing into the digital aether after the fight is won (or lost).

It's a wonderful little anecdote from the FromSoftware president, and a rare look behind the curtain at the design process of the games the developer has become so acclaimed for. In fact, we'd absolutely recommend reading the entire feature from The New Yorker on Miyazaki's ethos, because it's not everyday you come across an interview with the FromSoftware leader. Elsewhere, he discusses how he "feels apologetic" towards players who can't handle his games' notorious difficulty.

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Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.