What to do with the Baldur's Gate 3 scuffed rock

Baldur's Gate 3 scuffed rock
(Image credit: Larian)

In Baldur’s Gate 3, a scuffed rock can be found on a secluded beach near where you meet Astarion. This is no ordinary rock, however, as moving it can reveal treasure underneath, which can give you a decent amount of early-game funds, as well as giving you clues to follow to a treasure in Act 2. In this guide, we’ll show you how to move the rock and claim the treasure for your own.

How to move the scuffed rock in Baldur's Gate 3

The scuffed rock in Baldur's Gate 3 is found on the little path along the beach just South of where you encounter Astarion, jumping over a small gap to a little cave. When you're close, the characters in the party will roll a passive Nature check. If they pass, the Scuffed Rock is highlighted as an item. Then simply take over a character with high strength, like Lae'zel or Karlach, and when you're in control of them, simply click and hold the Left Mouse Button on the scuffed rock and drag it to move it. If you're playing on PS5, press square to bring up the interactions list on the rock and have a strong character pick "move".

  • Harper's Map (leading to a further treasure in the Baldur's Gate 3 Underdark)
  • Harper's Notebook
  • Ruby
  • Potion of Speed (x2)
  • Gold (x13)
  • Agate

This is a good way to make some money early on, as the Ruby and Agate can both be sold to merchants when you find them - plus the Potions of Speed can come in clutch for certain more difficult battles. And of course, once you make it to the Underdark much later in the game, there's a chance to get further loot as directed on the map. The only tricky bit is that if your characters fail the passive nature check, they won't know there's a rock to move - try reloading the save to try again, or swap out new Baldur's Gate 3 party members so they can try and spot it.

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Joel Franey
Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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