After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
Latest articles by Anna Koselke

Palworld dev seemingly fires back at comparisons between life sim spin-off Palfarm and Pokemon Pokopia, says he's "surprised" folks think Pocketpair has "wizard-level developers able to make a game in 1 week"
By Anna Koselke published
News "The tinfoil hats are out in force"

Hideo Kojima wanted to "make you s*** your pants" with the now-canceled Silent Hills, and now he's trying to do it again over 10 years later with his new horror game OD: "It's really scary"
By Anna Koselke published
News "You'll probably do in your pants, or whatever"

Silent Hill f gets off to a "Very Positive" start on Steam, with 88% favorable reviews from horror fans: "It's not your classic SH experience, but it's a damn good one"
By Anna Koselke published
News The new Konami game is available to those who pre-ordered

Borderlands 4 devs have "seen the discourse" about OP builds, but they're "looking at our first round of buffs" instead of nerfs – and fans are thrilled: "Looters are made to be broken"
By Anna Koselke published
News Gearbox is "not going to act" with nerfs "immediately"

Pokemon Go creator Niantic partners with Hideo Kojima for a mysterious new AR project: "It's like the real Death Stranding in the real world"
By Anna Koselke published
News Kojima "can't really speak about details yet," though

Toby Fox reveals new Undertale content we may never get to play, tells fans of the RPG that "the only limit to all this is your imagination"
By Anna Koselke published
News "The Underground is as big as you want it to be"

Stardew Valley 1.7 is as mysterious as ever, but that's because ConcernedApe doesn't want "too much hype" for the farming sim's new update as "it's going to be a while" before it's ready
By Anna Koselke published
News At least he'll "minimize the delay" between its PC and console releases

Borderlands 4 speedrunner begs devs "please don't patch this" after discovering time-saving new strategy, only for the looter shooter's creative director to say he's "got my eye on this"
By Anna Koselke published
News But not because he's "out to ruin people's fun"

2025 really is the year of the cozy game as the latest farm sim from the series that inspired Stardew Valley teams up with life JRPG mashup Rune Factory for a "special" collab DLC
By Anna Koselke published
News "Coming soon"

Hollow Knight: Silksong devs believe "the real world generally underestimates players," but Team Cherry trusts fans to "engage" and figure the Metroidvania out: "You can guide them a little bit, and that's enough"
By Anna Koselke published
News "It certainly underestimates their capacity to deal with things"

Battlefield 6 devs say adding fan-favorite maps to the new shooter is "much more complicated than people think," and it all boils down to players' "expectations"
By Anna Koselke published
News "That's where [the] challenge comes in"

Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?"
By Anna Koselke published
News A look into the Hollow Knight sequel's production

New Counter-Strike 2 cases are free to open, but keeping skins will cost you – and the FPS community isn't thrilled: "Valve will literally reinvent the gambling industry before adding a random fun game mode"
By Anna Koselke published
News "Imagine opening one of these and realizing you have to PAY"

Gearbox boss Randy Pitchford isn't quite done annoying Borderlands 4 fans just yet, admitting he did an "oops" when giving tech advice – but "the mistake was innocent"
By Anna Koselke published
News Back at it again with more "tuning" guidance

Palworld dev pushes back on Early Access criticisms, points to examples like Baldur's Gate 3 and Satisfactory: "Games only get better when the players are involved"
By Anna Koselke published
News "We're not silly enough to think we know best"

Tencent responds to Sony lawsuit calling its new open-world survival game a "slavish" Horizon Zero Dawn clone, says it's "an improper attempt to fence off a well-trodden corner of popular culture"
By Anna Koselke published
News The company argues that Sony "tries to transform ubiquitous genre ingredients into proprietary assets"

CD Projekt Red dev once again retcons V's age in Cyberpunk 2077, assuring fans the protagonist "is 27 not 22 or whatever": "THE LOREMASTER HAS SPOKEN. Go update the wiki"
By Anna Koselke published
News "I don't care what anybody says"

"Bro, what am I even playing?": More than 15 years later, Skate is finally here – but fans are quickly discovering parkour is "faster than skating" in the new EA game
By Anna Koselke published
News Players have managed to "already break the game"

Battlefield 6 sniper glints won't be so blinding come the shooter's release, as devs have "stepped it back" after fans' "humorous" feedback: "I saw those memes with the hillside just full of these giant glares"
By Anna Koselke published
News They knew "we need to change the glints"

Gearbox boss Randy Pitchford continues to crash out over Borderlands 4 as fans compare the new game's PC performance to Battlefield 6 and Cyberpunk 2077: "Would you like help tuning?"
By Anna Koselke published
News "You are welcome to play it"

Morrowind lead explains origin behind the third Elder Scrolls RPG's journal and how his initial concepts could've "been the foundation of something cool" – but "never got made and shouldn't have been made"
By Anna Koselke published
News "There's a lot of god damn text in there"

After 14 years and nearly $500,000 raised for charity, one dedicated Minecraft player is finally set to reach the fabled end-of-world Far Lands – a feat that may just be "one of the single greatest achievements" in gaming
By Anna Koselke published
News KurtJMac's journey started in 2011

Palworld 1.0 release scheduled for "next year" with "a truly massive amount of content planned" despite Nintendo's ongoing lawsuit – and Pocketpair is "also working on some other things"
By Anna Koselke published
News The full launch "will be a major milestone" for the studio
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