"You'll be faced with decisions of life and death..."

We chat with Mass Effect producer Casey Hudson about moral dilemmas

Okay, so we know Mass Effect is set in a massive universe. But how do you plan to make it work properly? Won’t all the planets and landscapes get a bit samey? Isn’t space a great void?

Hudson: It’s really all about creating a sense of discovery, and the idea that you don’t know what’s there until you arrive. There’s a full spectrum of locations, from extensive areas with deep plots and combat to barren asteroids whose mysteries are well hidden. You will be attempting locations with varying depths of exploration and adventure all around. It’s actually the variety that allows us to create the feeling of a huge, explorable galaxy.

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