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  1. Games
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I had to stop playing Ghost of Tsushima after 47 hours, but Ghost of Yotei is winning me back by channeling the coolest anime ever made

Features
By Heather Wald published 18 July 2025

Opinion | Give me those super smooth lofi beats in Ghost of Yotei

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Ghost of Yotei screenshot of Atsu with her arms raised as she wields a katana
(Image credit: Sucker Punch)
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I have a confession to make: I never finished Ghost of Tsushima. Don't get me wrong, I loved the quiet, contemplative nature of the beautiful world Sucker Punch created, and the slick combat, stealthy features, and storyline really ticked all my boxes. But quite far into Jin's journey, something happened to a companion I'd become very attached to along the way (if you know, you know) and it devastated me so deeply, I had to stop playing. I'd originally intended to take a brief break, pull myself together, and see it out to the end. Life had other plans, though, and before I knew it months turned into years, and I never got around to picking it back up again.

It's one of the many games in my backlog that continues to haunt me, and with every new showing of the upcoming follow-up, Ghost of Yotei, my regret about never finishing Tsushima has only gotten worse. Now it's reached a tipping point, because if I wasn't convinced about the sequel before, the dedicated State of Play earlier this month revealed a new feature that I didn't know I desperately wanted.

The feature in question? An optional Watanabe mode from the legendary anime director behind the likes of Cowboy Bebop and Samurai Champloo. Set to allow us to explore Ezo to some seriously smooth lo-fi beats, Ghost of Yotei is about to make my teen dreams come true by letting me channel the vibes of the coolest anime around, and there's no way in hell I'm going to miss out on it.

Battlecry

Samurai Champloo screenshot of the opening showing Mugen

(Image credit: Sunrise)

When I think about the epitome of cool, I think of the anime of Shinichiro Watanabe. I can still remember the very first time I watched Samurai Champloo when I was about 17. Watching it off the back of finishing Cowboy Bebop for the first time, I wondered if Champloo could possibly top the heights of Spike Speigel's story, but I was pleasantly surprised to discover it reaches the same kind of level of slick animation and engrossing storytelling, with characters you just can't help but be drawn to.

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A world to explore

Ghost of Yotei gameplay showing Atsu sitting on her horse between bright pink cherry blossoms, looking at a distant fortification built against a mountain

(Image credit: Sucker Punch)

I asked Ghost of Yotei's creative directors all of my burning questions, and I don't want to get your hopes up but Sucker Punch's sequel sounds like feudal Red Dead Redemption 2

In fact, the minute I laid eyes and ears on Champloo's highly stylized opening, I was hooked. Not only does it capture the Edo era in which the story's set, but it also effortlessly mashes it up with the hip-hop infused track Battlecry (by Nujabes ft. Shing02). It's hard to top Bebop's iconic OP, Tank, but Champloo absolutely goes toe-to-toe as one of the chicest anime openings ever created. Basically, both openings are un-skippable. I don't make the rules, I just follow them.

With three lead protagonists in warrior Mugen, Ronin Jin, and waitress Fuu, they really start to feel like a found family of misfits with each episode, and I loved their dynamics and the way they clash with and complement each other throughout their journey together. The incredibly slick combat sequences are hard to forget, too, with Mugen's scrappy style borrowing from breakdancing, while Jin delivers practiced, precise swordfighting.

All the while, Watanabe makes lo-fi hip-hop feel right at home in the period setting, with beats accompanying every fight that marry perfectly with each character's preferred style of swordplay. I've come to fully accept that I'll never be as slick as Spike in Cowboy Bebop, or as badass as Mugen in Samurai Champloo, but now I'm going to get as close as I can to feeling like I'm on their level of cool in Sucker Punch's adventure. Yes, I'm absolutely going to try to channel the effortlessly stylish moves of the anime protagonists with the rad as hell vibes of the music when I take on the role of Atsu in Ghost of Yotei.

Ghost of Yotei screenshot of Atsu holding a sheathed katana as she kneels on the ground

(Image credit: Sucker Punch)

The more I hear about Atsu as a protagonist, the more perfect a fit the Watanabe mode feels for her, too. Said to be a lone wolf mercenary who will use anything to her advantage to gain the upper hand on her foes, she sounds like she shares some similarities to Mugen and Spike in certain respects.

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The State of Play shows her using a vast arsenal of weapons and performing various tricks to emerge victorious. From grappling a soldier with a kusarigama and taking them out while they're down on the ground, to delivering precise blows with dual katanas in close combat, Atsu's fighting styles already look sleek as hell, and I can only imagine the lofi beats will enhance it all the more and make me feel like a smooth operator.

I didn't expect anime would be the final catalyst that pushed me to try and finish Tsushima ahead of Yotei, or that Samurai Champloo would sell me on Sucker Punch's sequel so strongly. But here I am, eyeing up reinstalling Jin's journey on my PS5 and eagerly awaiting the day I can feel half as cool as the anime characters in Atsu's shoes.


Explore our pick of the best anime or see what's on the horizon in our roundup of new games for 2025.

CATEGORIES
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Heather Wald
Heather Wald
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Evergreen Editor, Games

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.

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