PC Gaming
Explore PC Gaming
Latest about PC Gaming

Battlefield 6 devs abandoned the chaos of Battlefield 4's destruction mechanic because they thought "the game wouldn't be fun" if everything in it was dust: "We want it to serve a gameplay purpose"
By Ashley Bardhan published
News RIP the "Levolution"

Gearbox CEO Randy Pitchford claims "less than one percent of one percent" of Borderlands 4 PC players reported "valid performance issues" via customer support, says "I have personally helped users go from 30FPS to 90FPS+"
By Austin Wood published
News Surely this will calm everyone down

There is no Chinese GTA, veteran dev says, but Black Myth: Wukong was the starting shot for a stampede of AAA games made in China: "We have to make the games ever better"
By Ashley Bardhan published
News What about AAAA games?

Team Cherry accidentally left a mouse cursor on-screen in a Silksong cutscene, earning its very own Game of Thrones coffee cup moment
By Austin Wood published
News How does this affect Pharloom's legacy?

"Nowadays there are too many Souls games," says Phantom Blade Zero director, and you probably won't know the difference in this "kung fu action game" until you play it
By Jordan Gerblick published
News I feel that in my bones

The Mario Kart World shade couldn't be any more obvious as Sega tells you to "leave the open road behind" and play Sonic Racing: CrossWorlds in a throwback to the '90s console wars
By Dustin Bailey published
News "SEGA!"

My favorite moment in Hollow Knight: Silksong recreates a Bloodborne classic, and I know it's not guaranteed because none of my friends have seen it
By Austin Wood published
Feature What The Slab tells us about Silksong star Hornet

Assassin's Creed Shadows lead admits Valhalla was a "monster game" even at the start, and became unwieldy with all the DLC piled on: "It was getting more messy"
By Jordan Gerblick published
News It was time someone said it

Devil May Cry creator Hideki Kamiya says Microsoft-canceled action RPG Scalebound would have gone differently under a Japanese publisher: "They understand the struggle of trying to give birth to something new"
By Scott McCrae published
News "Overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible"
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more