NES: King of the dance floor

29th Jan, 2008

It’s strange how things turn out. For generations, games have strived to drop their blocky, bleepy image of artificiality in order to compete with the more established media. They’ve made the move into 3D. They’ve spent year after year tweaking their polygon counts and deepening their textures like a preening teenager on a Friday night. Cinematic cut scenes sometimes seem to take up as much disc space as the gameplay, and lush, movie-style soundtracks now take full advantage of DVD storage capabilities. Hell, even Mario, that eternal king of the merry little ditty, has gone orchestral these days. But while all of this has been happening, the very media that games have tried to ape have been going the opposite way.