NES: King of the dance floor

Meet the musicians using old-school gaming kit to make very cool new sounds.

29th Jan, 2008

It’s strange how things turn out. For generations, games have strived to drop their blocky, bleepy image of artificiality in order to compete with the more established media. They’ve made the move into 3D. They’ve spent year after year tweaking their polygon counts and deepening their textures like a preening teenager on a Friday night. Cinematic cut scenes sometimes seem to take up as much disc space as the gameplay, and lush, movie-style soundtracks now take full advantage of DVD storage capabilities. Hell, even Mario, that eternal king of the merry little ditty, has gone orchestral these days. But while all of this has been happening, the very media that games have tried to ape have been going the opposite way.

ABOUT THE AUTHOR

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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