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  1. Games
  2. RPGs

Planescape: Torment 2 could've happened, Baldur's Gate 2 veteran says – but Wizards of the Coast didn't want to fund the RPG even though "they were really into what we were doing"

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By Anna Koselke
Published 30 June 2026

"We're not doing that right now"

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Planescape: Torment
(Image credit: Black Isle Studios)
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Still standing the test of time as one of the best RPGs ever created, Planescape: Torment is a genre gem – but it never got the sequel it deserved (and many fans still hope to see).

Sure, there was Torment: Tides of Numenera in 2017… but that doesn't exactly count, as it's more of a spiritual successor. An official Planescape: Torment 2 was actually on the table, though, believe it or not – Beamdog boss Trent Oster tells PC Gamer as much in a recent interview.

In fact, the studio "had some great meetings" with Wizards of the Coast, "and they were really into what we were doing," apparently.

"We were talking about how we could tie it in with a source book and everything. It was an exciting concept," Oster recalls. Wizards of the Coast ultimately decided not to financially invest, however.

"When we pitched it to Wizards, they were like, 'We don't have money for external development, we're not doing that right now.'" It's nothing new for the company, though, according to the Beamdog lead.

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"Over time, Wizards has kind of gone through these cycles where they’re like, 'Oh, we'll do all the internal development.' And then, 'Oh my God, internal development's so expensive, we'll just license it all out. We'll let partners take all the risk.' [And then] 'Hey, wait, these guys made a ton of money, let's bring it internal again.'"

Sadly for the RPG veterans, it wasn't just Wizards of the Coast who didn't want to foot the bill.

"We searched around for funding, and nobody would fund it," as Oster describes. "Everybody we pitched at that time was like, 'Well, why would we spend our money making their IP worth more money?'" It's certainly disappointing to hear, especially as someone with a good couple of hundred hours in Planescape: Torment.

Sure, we've got Baldur's Gate 3 – but as a Dungeons & Dragons setting, Planescape just can't be beat… in my opinion, anyway.

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The old game's storytelling remains peak even today. Heck, I think I hear "updated my journal" play through my head spontaneously still. Man, I really could use a sequel…

Baldur's Gate 4 could've been headed by a Baldur's Gate 2 veteran, but the RPG legend "wouldn't want to compete" against Larian: "That would be insanity"

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Anna Koselke
Anna Koselke
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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