Dragon's Dogma review

Capcom's hybrid of open world RPG and third-person action game is more original than accessible

GamesRadar+ Verdict

Pros

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    A grueling

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    challenging world

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    Character classes with vastly different play styles

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    Designing combos rather than earning +1 Intelligence

Cons

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    Uneven visual presentation

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    Repetitious dialog

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    The steep learning curve

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Dragon’s Dogma is like a precociously intelligent teenager, in the sense that it has ideas beyond those of its peers, but struggles to explain itself. There’s no better example than the game’s rushed opening, which drops you into the armored boots of a warrior about to face a giant chimera. Then suddenly you’re at a character creation screen, wondering what happened to that other warrior. Then, a second character creation screen. Even though the game explains that you’re designing a Pawn -- an AI sidekick meant to assist the user-created main character -- we were left wondering who the hell was going to be our protagonist, anyway.

Dragon’s Dogma is an attempt to breed the open world exploration of Skyrim with the fierce combat of Capcom staples like Devil May Cry and Monster Hunter. You play as the Arisen, a hero chosen by fate to rid the world of an evil dragon that stole his heart. No, we don’t mean he fell in love with the dragon. That evil nuisance clawed his heart right out of his chest in the game’s opening cinematic.

More info

GenreAdventure
Platform"Xbox 360","PS3"
US censor rating"Mature","Mature"
UK censor rating"Rating Pending","Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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