Apex Legends patch notes: Update 1.1.1 is the biggest change since Season 1

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The new Apex Legends update is here and the patch notes should be plenty pleasing for anybody who likes a larger legend, rocking a sniper, or hanging out in the drop ship longer than five seconds. Apex Legends update 1.1.1 went live on Tuesday with some of the biggest balance tweaks yet for the two-month-old game. We've pulled out three of the biggest changes to the game and how they'll affect your matches right here, but you can scroll on to see the full change log for yourself.

Gibraltar and Caustic, beefy boys, take less damage

Poor Gibraltar and Caustic have been relatively unpopular in Apex Legends since launch for one simple reason: they're too big. They're waaaay easier to hit than teensy characters like Wraith and Lifeline, but they aren't otherwise powerful enough to make up the difference. Pathfinder had that problem too, but Respawn Entertainment was able to bring him up to spec with some refinements to his hitbox. The two big fellas needed some extra help, and now they have it in the form of a new passive perk: Fortified, which reduces all damage taken by 10%. Respawn says it will "aggressively tune" this ability in the next couple weeks if they still feel underpowered. Plus, Caustic's gas now deals four times as much damage per tick and Gibraltar's gun shield has 50% more HP.

Snipers up, Wingman down

Everybody moves so damn fast in Apex Legends that sniper rifles have always been tough to get damage (let alone kills) with. Character speed isn't changing but weapon sway is, which should make it easier to at least line up shots. You'll also only deal 10 percent less damage for landing a leg shot with a sniper rifle rather than the big ol' 25 percent reduction you got before. It's not enough to turn Apex into a sniper's game but it should make extra-long-range combat more viable. Also of note are further nerfs for the Wingman pistol: now it will start with only four rounds per magazine and top out at 10 rounds with an epic magazine extender mod equipped.

Jump ships are 50 percent faster

Speaking of Apex Legends being fast, why not make the jump ships faster too? Respawn Entertainment gave the match-starting vehicle a 50 percent speed boost in the latest patch, so it should be less of a boring wait if you want to land on the far side of the map. If we're lucky this will also means fewer impatient squadmates furiously pinging the map and/or dropping on their own.

Below, we've outlined the latest patch notes from the developers.

Legend Balancing

Caustic

  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gas Damage per tick increased: 1 -> 4
  • Ultimate Throw distance increased: 28 meters -> 33 meters

Gibraltar

  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gun Shield health increased: 50 -> 75

Weapon Balancing 

G7 Scout / Triple Take / Longbow DMR

  • Lowered leg shot damage reduction: 25% -> 10%
  • Reduced base weapon sway by about 33%
  • Reduced base sway speed by about 25%

Longbow DMR

  • Increased fire rate 1.2 -> 1.6
  • Increased magazine size
  • Base mag increased: 5 -> 6 rounds
  • Common mag extender increased: 6 -> 8 rounds
  • Rare mag extender increased: 8 -> 10 rounds
  • Epic mag extender increased: 10 -> 12 rounds

Havoc

  • Increased base magazine size: 25 -> 32 rounds
  • Charge Beam
  • Reduced cost per shot: 5 -> 4
  • Increased close range damage: 55 -> 60
  • Increased damage at range: 45 -> 50
  • Close range damage falloff increased: 35m -> 75m
  • Ranged damage falloff increased: 75m -> 125m

Wingman

  • Reduced magazine size
  • Base mag reduced: 6 -> 4 rounds
  • Common mag extender reduced: 8 -> 6 rounds
  • Rare mag extender reduced: 9 -> 8 rounds
  • Epic mag extender reduced: 12 -> 10 rounds

Spitfire

  • Reduced base damage: 20 -> 18
  • Magazine extender attachments reduced
  • Common mag extender reduced: 45 -> 40 rounds
  • Rare mag extender reduced: 55 -> 45 rounds
  • Eprc mag extender reduced: 60 -> 55 rounds

Adjustments to Gold Weapon Attachments

Gold Havoc

  • Now has Turbocharger
  • Now has 1x-2x variable holo site

Gold R301 

  • Now has 1x-2x variable holo site

Gold Wingman

  • Now has digital threat

Jump Ship Speed

  • Increased the speed of the ship by about 50%

Bug Fixes

  • Fixed UI bug where the wrong percentage would be displayed for all boost badges

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