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  1. Games
  2. Adventure
  3. Anthem

Anthem is ditching its "Acts structure" in favor of seasonal updates

News
By Jordan Gerblick published 17 September 2019

The developer also notes changes made to Cataclysm based on player input

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(Image credit: BioWare)
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After a few delays, the first act of Anthem's post-launch content plan released in August. And while BioWare says Cataclysm resulted in an appreciable "increase in player engagement," the developer has announced that Anthem won't be getting the planned second and third acts in the update structure, and will instead receive seasonal events with new challenges and chases.

"We hear your concerns on core issues in Anthem and are acting on it. Those systems require a more thorough review and re-working versus quick fixes. We’ve got a team working on that now, and early results are promising. In order to address these long-range plans, we are moving away from the Acts structure for updates. Instead, we have additional seasonal updates planned for this year that we think players will enjoy. These events will deliver challenges and chases similar to what you’ve seen, and are built around some fun themes we’re bringing to the game," says BioWare Head of Live Service Chad Robertson in a developer blog.

The entirety of the announcement blog is particularly vague, choosing to promise the studio's commitment to improving Anthem long term instead of addressing any specific issues. Robertson says BioWare will continue to listen to the Anthem community and implement changes based on player feedback.

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Robertson also went over a few of the changes made to Cataclysm based on input from players, including balancing fixes, new reward crates, load screen text explaining Cataclysm mechanics, Final Score Banners that show score gains for higher-difficulty runs, and "adjustments for minor-to-major crystal economy."

Not that you asked, but here's a list of our biggest gripes with Anthem. 

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CATEGORIES
PC Gaming Xbox One Platforms Xbox
Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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