The Legend of Zelda: Tears of the Kingdom makes finding Shrines easier

The Legend of Zelda: Tears of the Kingdom
(Image credit: Nintendo)

The Legend of Zelda: Tears of the Kingdom's Shrines are easier to spot than in Breath of the Wild - and possibly nicer to listen to.

Tears of the Kingdom reviews started going live earlier today on May 11, so new details about the sequel have been flooding online ever since. One easy-to-miss aspect was shared by Axios reporter Stephen Totilo, who revealed that Shrines now have a giant spire of green light emanating from them in the Breath of the Wild sequel.

This ultimately makes the Shrines themselves easier to spot in Tears of the Kingdom. Breath of the Wild always had us pinpointing Shrines simply by the smooth beacon protruding from the top of the shrine's mouth, but now we've got something a lot more distinctive to look for when scanning around the distant horizons.

Totilo even reveals that the Shrines have a new sound whenever you're in their vicinity. For comparison's sake, you can listen to the Shrine sounds in Breath of the Wild just below, which are a hell of a lot higher pitched and slightly more ear-splitting than in the newer game.

Well, whether they're one of the worst sound effects in the Zelda series at large is entirely up for debate. Nintendo's devs have certainly eased up on just how much the sound effects demands your attention, and if we had to bet on it, there's likely an option to tune the sound effects like this to your liking in Tears of the Kingdom's menus.

The Legend of Zelda: Tears of the Kingdom will finally be here tomorrow on May 12. To see what we made of Link and Zelda's latest adventure, you can check out our full The Legend of Zelda: Tears of the Kingdom review for more.

If you still want to reserve your copy before tomorrow at the cheapest price point possible, you can read our The Legend of Zelda: Tears of the Kingdom pre-order guide.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.