REPO
Latest about REPO

REPO devs "want to be a bit more secretive" with the next big update, threatening to unleash a load of new monsters at once: "Some will be there to make your life a living hell"
By Jordan Gerblick published
News "We are focusing on quality before quantity"

REPO devs blown away by world record level 10 speedrun ponder adding "official speedrun seeds" – "I know that Lethal Company did"
By Dustin Bailey published
News "This is a 'would be cool' list, to be clear"

"REPO has changed forever": Semiwork finally releases its first major update and celebrates with the co-op horror game's best discount yet
By Liv Ngan published
News Who's ready for a heist?

REPO's "weird" new museum map will have "tons" of verticality and laser alarms you'll have to "Mission: Impossible" your way past
By Jordan Gerblick published
News Bring it on

REPO devs apologize for teasing cosmetics we'll never get, confirm other cosmetics are actually coming and "old levels will get updated" eventually
By Anthony McGlynn published
News REPO is becoming more lore heavy in the coming months

REPO and Schedule 1 receive the highest honor an indie game can possibly get outside 2 seconds in a Nintendo sizzle reel: Geoff Keighley telling the world they're outselling some genuine AAA juggernauts
By Ali Jones published
News Now that's a flex

"I want him to be my dad but I also want him to go away": REPO devs are losing it a little bit, but have cool new features for Update 1 and "are very excited to see how you might break the game"
By Jordan Gerblick published
News Repo's first big update is out in open beta, letting you try out new stuff like the "handheld portable cart laser"

"One day we were crossing our fingers for rent money and the next we had millions of players": REPO devs get candid, say the game "literally made semiwork as a studio survive" and insist future updates won't take so long
By Scott McCrae published
News The sudden success of the game ""pulled our tiny team away from all the fun stuff"

REPO devs say "we've heard your feedback" and you can chill a bit: the Museum is "not finished," and the difficulty's going up with "Moon Phases" because "the game needs to keep up with you"
By Issy van der Velde published
News "Things will get spicier and spicier as you get spicier and spicier"
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