Jim Ryan had to stop Sony engineers from making a $1000 PS5
The PlayStation boss talked complacency, confidence, and the console's library in a new interview
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The PS5 is officially out for players around the world, and that means that PlayStation boss Jim Ryan no doubt has a lot to say about the console.
In a new interview with GQ, Ryan outlined much of his thoughts and feelings about the release and what's to come in PlayStation's future.
Ryan discussed the inception of the PS5 taking place five years ago, with the biggest focus being on chip technology and how to implement it successfully. Ryan specifically referred to the process as "a series of endless iterative decisions," trying to decide between a cloud and a console when it comes to creating new platforms.
Ryan also discussed the way that the PS5 implements player experience, focusing on tools such as the DualSense's hardware and 3D audio to make for truly unique gameplay. The design of the console was also discussed in great detail, outlining how its look plays a role in its impact for players. "We just wanted to do something bold, a bit different and more future-facing than consoles have been in the past," said Ryan. "I think the reaction vindicates our bold decision."
Ryan discussed his role in reigning in some ideas, especially when it came to chip technology. "Technology people will say, “Here's a really cool chip that's gonna make a great gaming console," explained Ryan. "And I might have to say, “Yeah, but that really great gaming console is going to sell for $1,000."
A key aspect of the console's design was knowing the line between confidence and complacency. Ryan was sure to point out that the design decisions were indeed made from the realm of confidence, and not because the team was taking things for granted. Ryan also talked about the importance of big box office releases such as Spider-Man: Miles Morales, discussing the influence of studio acquisitions on their library. "We're making great games now and we certainly plan to continue making great games," said Ryan.
Ryan is keenly aware that video games have indeed become a generational inheritance, with parents who were around for previous PlayStation generations now enjoying their children participating in the art of gaming along with them. The PS5 is indeed set to be a new console that can reach players of all stripes, with a wide library to choose from.
Weekly digests, tales from the communities you love, and more
Haven't got a PS5 of your very own yet? Check out our guide on where to buy a PS5.
Kai Delmare is a freelance journalist and news writer with bylines at GamesRadar+. During her time at GR, Kai focused on writing breaking gaming news and reporting on some of the biggest industry trends.


