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  1. Games
  2. FPS
  3. Call of Duty
  4. Call of Duty: Modern Warfare 3

Infinity Ward advertises jobs for next-gen FPS, pretty much lists Modern Warfare 4 gameplay features

News
By Justin Towell
Published 29 May 2012

Lots of senior roles, several mentioning next-gen tech

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Activision is hiring, specifically to bolster Infinity Ward, creator of the Modern Warfare franchise. But the job adverts give away so much information, we may as well put Modern Warfare 4 in our system right now. Look at our summaries of the job descriptions of this little lot (direct quotes from job descriptions are in italics):

Senior Network Engineer:

Work with the game industry's brightest to design and implement high level network code for an exciting, unannounced title for next-generation console systems.

Requirements: Interest in games, preferably first-person shooters

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Watch full video here:

Knowledge of networking protocols (UDP) and patterns used for online games

Game Designer/Scripter

You thrive on creating minute-to-minute firefights, action sequences and holy-s**t moments that keep gamers coming back for more...

You may like
  • A soldier vaulting over a stone wall with an assault rifle raised in one hand in Call of Duty: Modern Warfare 4 Modern Warfare 4 should feel "ripped from the headlines," says Call of Duty developer: "It's been a while since we've seen the grunt perspective"
  • Playable character Private Park, a South Korean solider, sits in a helicopter in armored gear in Call of Duty Modern Warfare 4 Modern Warfare 4: Everything you need to know about the new Call of Duty game
  • A solider standing in front of a burning building in Modern Warfare 4 CoD: Modern Warfare 4 narrative lead says Denis Villeneuve's Sicario is an influence "I'm always checking against"

Requirements: Must be able to to list techniques used to make fun FPS combat.

Serious long-term passion for first-person shooters, console or PC

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Above: "The Eiffel Tower's coming down!" You couldn't script it... OR COULD YOU?

Senior Gameplay Engineer

This role is for experienced programmers that enjoy experimenting with game design and working with enemy, AI, weapons and character controls

Interest in games, preferably first-person shooters

You may like
  • A soldier vaulting over a stone wall with an assault rifle raised in one hand in Call of Duty: Modern Warfare 4 Modern Warfare 4 should feel "ripped from the headlines," says Call of Duty developer: "It's been a while since we've seen the grunt perspective"
  • Playable character Private Park, a South Korean solider, sits in a helicopter in armored gear in Call of Duty Modern Warfare 4 Modern Warfare 4: Everything you need to know about the new Call of Duty game
  • A solider standing in front of a burning building in Modern Warfare 4 CoD: Modern Warfare 4 narrative lead says Denis Villeneuve's Sicario is an influence "I'm always checking against"

Senior Technical Animator

Working with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. Unreal)

Require 3+ years experience on console game development

Additional background in film or TV VFX is a plus

Looks like the team is concentrating on realism and film-like action sequences then. Also, it's worth pointing out that CoD doesn't currently use Unreal, instead using a heavily modified version of Quake III's engine. Are we about to see an engine change at last for the behemoth franchise?

Environment Artist

Environment artists should have knowledge of Photoshop, Maya and experience creating next-gen textures using normal maps with diffuse, specular, and next-gen shaders.

Console experience a plus

Senior Technical VFX artist

This is the one that tells us that Infinity Ward is trying to stamp out any conceivable superior feature in Battlefield 3's bullet points. CoD, while super-solid and explosive, has never really had destructible environments - at least not on an unscripted level. Looks like that's about to change:

Focusing on large complex destruction sequence simulations and making worlds that are more alive, animated and interactive.

Ability to create realistic explosions, demolition, destruction.

Animated environment elements like blowing cloth, foliage

Maya Simulation of archtectural and vehicle destruction

Sounds to us like the series is ramping up the meaningful, interactive, Battlefield 3-style destruction and placing more of the explosive capability into the player's hands. But not all the time - scripting is still going to play a big part. Remember, Activision wants people who 'thrive on creating holy-s**t moments' to work on their next game. We're pleased - we do have to make lists of these kinds of things on the internet, after all.

Conclusion? Expect a new Modern Warfare game at launch on next-gen consoles, probably around Christmas next year. Full of Holy-S**t moments and realistic destruction.

Source: Activision

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Justin Towell
Justin Towell
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Freelance Writer

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

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