Grow Home sequel, Grow Up takes the first game’s wobbly, physics-based platforming all the way up to the moon
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Very few people expected Grow Home to be as great or unique as it is. What initially looked like a standard, cutesy platformer turned out to be a brilliantly compulsive, deep, nuanced, physics-driven playground with player creativity and dynamic world-building at its absolute core. It’s a stunning good, delightfully evocative little game, and now it’s getting a sequel, Grow Up. This is Good News Indeed.
Just announced at Ubisoft’s E3 2016 press conference, Grow Up takes robot protagonist Bud’s campaign for altitude in a whole bunch of new directions. Figuratively, anyway. Literally, it’s still mainly up. Though much higher, as this time you’ll be aiming for the moon.
To get there, Bud has learned a few new tricks. He can now pop a hang-glider to fly great distances over what look to be much bigger, more freeform levels. He can float on bubbles. He can sow Star Seeds – carpet bomb them on fly-bys, in fact, by the looks of it – to grow new platforms as well the first game’s towering stalks, and… well, that’s about all the know at the moment. The presentation was quite brief. But it was enough. Grow Home is brilliant, and more Grow Home can only be a force for the purest good. We should get more information very soon though, as Grow Up is due out in August.
Check out every announcement and full summary details on our Microsoft E3 press conference page.
Weekly digests, tales from the communities you love, and more



