Palworld lead gently reminds players the next update is not "massive," since "mammoth sized 1.0" is still a long way off: "I think you've misunderstood"
Palworld developer Pocketpair will soon release the monster-catcher's 1.0 version after two years thriving in early access – but not until 2026, OK? So communications director and Pocketpair publishing manager John "Bucky" Buckley would like you to relax, please!
"Maybe I should push out the 1.0 explanation video again across the entire Palworld community?" Buckley writes in a November 24 post on Twitter. "Seeing a lot of comments on the Home Sweet Home trailer thinking it's gonna be a massive update."
The trailer for Home Sweet Home, scheduled to release December 17, promises a gnarly collaboration with cold-blooded FPS Ultrakill – though a brief teaser at the end reminds players that Pocketpair is currently working on Palworld 1.0, too, a cleaner version of the game.
Buckley talked about 1.0 in more detail in the September explainer video he references in his November 24 post. In the video, Buckley explicitly says Palworld's winter update – we now know this is Home Sweet Home – won't be as chunky as it was last year, since Pocketpair is devoting most of its time to the "major milestone" that is 1.0.
He reiterates this idea on Twitter, saying, "I doubt we'll release a 2026 roadmap as our focus is releasing 1.0 in 2026!"
"Home Sweet Home isn’t 1.0," he says plainly in another post. "I think you've misunderstood. Home Sweet Home is a smaller update because so much of the focus is on the mammoth sized 1.0 in 2026."
Weekly digests, tales from the communities you love, and more

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


