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Palworld's Home Sweet Home update "won't be as content-heavy as you might like," lead warns, but it will help make the survival game's 1.0 launch "the best ever"

News
By George Young published 17 December 2025

"It's no secret that Palworld has a lot of quirks and jank"

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Palworld Zoe
(Image credit: Pocketpair)
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Pocketpair communications director John 'Bucky' Buckley shares that the recently released Palworld Home Sweet Home update is not too content-heavy, and that the development team is focused on "cleanup that needs to be done before Palworld can exit early access."

"As we're just a few hours from Palworld Home Sweet Home, I'd like to remind gamers about this video!" Bucky writes on Twitter. "Home Sweet Home won't be as content-heavy as you might like, but it lays the groundwork and foundation towards making Palworld 1.0 the best ever! Thanks!!"

As we’re just a few hours from Palworld Home Sweet Home, I’d like to remind gamers about this video! Home Sweet Home won’t be as content heavy as you might like, but it lays the groundwork and foundation towards making Palworld 1.0 the best ever! Thanks!! https://t.co/uRMyB3u6lfDecember 17, 2025

The video Bucky is referring to is one he created and released in September this year, which informed Palworld players that Pocketpair's development team is focused on fixing Palworld so it's ready for a 1.0 launch in 2026.

Article continues below
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  • Palworld Palworld 1.0 is "still in the oven," lead says, teasing we'll see more "when it's nearly done"

"There's a lot of cleanup that needs to be done before Palworld can exit early access," Bucky explained. "It's no secret that Palworld has a lot of quirks and jank, and we want to take the time to properly address those before releasing the game. With that in mind, we plan to start that cleanup this year. Our goal is ultimately to release Palworld next year in 2026, and we think taking the time now to fix those problems will ultimately lead to a better game."

In a quote commonly attributed to Shigeru Miyamoto, but actually said by big daddy Gabe Newell, "A game's only late until it ships, but it sucks forever."

Palworld lead says "a very story-based" spin on the survival game is possible, as he knows "a lot of creature collector fans are used to story games" more like Pokemon

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CATEGORIES
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George Young
George Young
Freelance News Writer

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.

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