"I have no regrets saving Hytale": After selling the game to Riot, watching it die, buying it back, and launching in early access, Hypixel founder says "it just worked"

(Image credit: Hypixel)

One full week after it first launched, Hypixel founder Simon Collins-Laflamme is reflecting on the journey getting here, and thinks it was absolutely worth it.

Hytale's lengthy development is the stuff of legend at this point, over the course of 10 years, the game went through a sale to Riot Games, a development reboot, a cancellation, and, finally, a revival when Hypixel founder Collins-Laflamme purchased the rights to the game back from Riot Games. And while it's not been without issueswhich granted, were very much expected – the Minecraft-inspired RPG has been a hit, already picking up an impressive mod community.

Collins-Laflamme took to Twitter to look back on the game after its first week, saying, "It’s now been 7 days since early access launch and I can confidently say that I have no regrets saving Hytale, it’s been the most challenging but rewarding experience of my life."

He continues by thanking "everyone for the amazing support," while shouting out "the rebuilt Hytale team for trusting me to get this to the finish line in just a few months." Collins-Laflamme explains, "I haven’t been involved with Hytale development for many years and coming back was a big unknown and risk for me, and my family." I fully trusted the people and it just worked. Amazing team, every single one made a big difference."

Obviously, with it being an early access launch, Hytale still has a ways to go before it actually launches, but with a surprisingly drama-free launch, Hypixel seems to be on its way to making the game into something worth the wait.

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Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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