Silent Hill f locker solution and how to open all the lockers

Silent Hill f locker codes
(Image credit: Konami)

Getting Silent Hill f locker codes is confusing because you'll find one locker and one combination clue that doesn't work at first. The clues, and even more lockers, come later after a fair bit more exploring. That will also eventually uncover the details of an alpha numeric cipher that you can then use to finally work out the locker codes and combinations you need.

So, while you have that initial objective to 'Open The Locker In The Locker Room' the actual objective is 'explore the entire school to find a key to reach another part of the school, where you'll find another a bunch of clues and a key to unlock a whole other room full of extra lockers'. Simple, really. These answers are for the default Silent Hill f difficulty.

How to open the locker in Silent Hill f

(Image: © Konami)

To open the locker Silent Hill f you'll need to first fully explore the school, which means getting the Silent Hill f School key to access the second floor and working out how to open the secret box in Silent Hill f. That will get you the Old Annex Main Gate Key, giving you the full school to explore, and a note telling you where to get the Key Box Key, saying Ayumi probably left it in her locker when she got changed.

At this point you can't do anymore until you go to the as yet unexplored upstairs Annex section found at the top of the central stairs unlocked by that Old Annex Main Gate Key. Head to the classroom on the left side and you'll find the Locker Room Key on a desk and a note about buses. This new key will open another locker room on the ground floor, next to the one you found initially.

At this point you have everything you need to proceed, as in the Annex corridor on the left hand side is a note explaining a code that involves switching letters with numbers and symbols that look like them. The example is that 'Satou' becomes '54+06' because those are the numbers that look like letters and, for some reason, U = 6. With that information alone you can work out Asakura Ayumi's locker code is 865, which is the number version of 'bus'. That will get you the Key Cabinet Key and, in turn, the Mountain Key, which finishes this area. However, it's worth opening all the lockers as there's two useful upgrades to be had.

Silent Hill f locker room key and code explanation

(Image credit: Konami)

All Silent Hill f locker codes

  • Asakura Ayumi locker code 865. It's the number code for 'bus' found in the note from Asakura's text book in the left side classroom of the Old Annex, where you find the Locker Room Key. This will get you the Key Cabinet Key you need to proceed.
  • TT locker code 377. Found in an Origami of Grievances on a chair at the back of the ground floor classroom with 'Liar' written on the blackboard. This will get you a Silent Hill f Omamori, the Wolf, that lets you deal additional damage using weapons with higher durability (and you'll be attacked after receiving it).
  • Suga Yosie Locker code 505. This is on a note inside Aoi Takeshi's locker saying her number code looks like a cry for help (SOS). Inside you'll find a school bag that will increase your inventory.
  • Aoi Takeshi locker code 401. On an Origami of Grievances saying someone's locker code is the same as their name, AOI. Found at the back of the left side annex classroom where you find the Locker Room Key.

As I mentioned, you only actually need Asakura Ayumi's locker code to move the game forward, but it's definitely worth opening all the for the inventory space upgrade and damage boosting Omamori. The latter coming in very useful for the combat heavy Silent Hill f corridor puzzle that's coming next.

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Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.

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