What is the Silent Hill 2 Remake Bug Room code?
The bug-filled room after the historical society has has a semi random keypad code, which is fun
The Silent Hill 2 Remake bug room code is almost certainly something you're trying to work out in a panic as insects attack you from every angle. The keypad combination is actually random across each playthrough of the Silent Hill 2 Remake, but while there's there's no specific answer you can narrow it down via a specific set of numbers. It's just a case of running through all the various possibilities until you find out the current combination. It's not a bug, it's a feature!
How to solve the Bug Room code in the Silent Hill 2 Remake
The code to the bug room in Silent Hill 2 is some combination of the numbers 2,3 and 9 (at least on normal puzzle difficulty). When you examine the keypad these are the numbers that are clean, implying being pressed has worn the dirt and blood off them. In that sense, this puzzle makes a little more sense than the Silent Hill 2 Remake rings puzzle back in the hospital before this.
There is a catch though and that is there is simply no way to narrow down the answer beyond those three clue numbers. So you'll just have to run through all six combinations of those numbers until you find the right random entry for the keypad, which will be one of these:
- 239
- 293
- 329
- 392
- 923
- 932
The room constantly spawning in insects mean that you'll have to break away from the keypad at least once or twice to kill them so you don't take enough damage to die (after all, we did mention the importance of watching the ground level around you in our Silent Hill 2 Remake tips page).
Fascinated by all things Silent Hill? Our Silent Hill 2 Remake review can be found here!
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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