Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Crimson Desert
Open World Games I played 6 hours of Crimson Desert, but it feels like I've barely scratched the surface of this RPG's open world
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
A close-up shot of Pinhead from Hellraiser
Horror Games Upcoming horror games for 2026 and beyond
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
A close-up of Leon, frowning in a big black coat, in Resident Evil Requiem
Horror Games The 25 best horror games worth playing in 2026
Dr. Gideon talks to a captured Leon Kennedy in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features
Grace Ashford at her FBI desk in Resident Evil Requiem, covered with monitors and documents
Resident Evil Two hours with Grace in Resident Evil Requiem turned me into the most anxious person alive
Resident Evil Requiem On the Radar screenshot of a zombie biting a fire poker with an orange overlay
Resident Evil Resident Evil Requiem is my new favorite Saw movie thanks to one of the most upsetting survival horror levels in history
Key art for Zero Parades: For Dead Spies showing Cascade in a red jacket against a backdrop of grey faces
RPGs Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it
The Girl walks towards Grace from a dark hallways into a well-lit room in the care center in Resident Evil Requiem, with the GamesRadar+ On The Radar branded frame
Resident Evil 4 hours in, Resident Evil Requiem has already trumped Resident Evil 7 as the scariest yet
Fatal Frame: Crimson Butterfly 2 remake screenshot showing protagonist twins Mio and Mayu Amakura who both have shoulder length dark hair
Fatal Frame It was niche and nearly forgotten, but horror fans begged devs for a Fatal Frame 2 remake and got it
Silent Hill 2 Remake screenshot of James Sunderland examining his face in the mirror
Silent Hill The best Silent Hill games of all time, ranked
Silent Hill Townfall screenshots from the reveal trailer
Silent Hill Silent Hill Townfall looks like the most Silent Hill game in years, and I never thought that could be a bad thing until now
Resident Evil Requiem gameplay reveal
Resident Evil Going hands-on with Leon Kennedy in Resident Evil Requiem turned me into a skull-popping pro
  1. Games
  2. Survival Horror Games
  3. Silent Hill
  4. Silent Hill f

I'm already obsessed with Silent Hill f after 5 hours thanks to its incredible story and atmosphere, but I'm anxious about the parry-heavy combat

Features
By Oscar Taylor-Kent published 1 August 2025

Hands-on | After playing the first five hours of Silent Hill f, this fresh take on the series is incredibly confident and self-assured for good reason, though its combat can feel overengineered

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Hinako fights a shrine maiden boss in Silent Hill f with the GamesRadar+ Big Preview Horror special badge branding
(Image credit: Konami Digital Entertainment)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
3
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

The creepy, twitchy monsters in Silent Hill f are captivating. Even as they infect Hinako's hometown, the parasitic red spider lilies are pretty even as they transform every surface, from buildings to residents. These blooming creatures are simultaneously gorgeous to look at and fleshy bags of pain that make me retch a little bit. The whole game is soaked in an incredible atmosphere that highlights the "beauty in terror" approach Konami is aiming for. Yet, despite being vulnerable herself, Hinako can perhaps be a bit too proficient at combat as she fights the foes formed by cursed flowers, even in the scariest of situations throughout my five hour hands-on with Silent Hill f.

In one instance, transported to an endless foggy field littered with Hinako's friends twisted into masked scarecrows, one wrong move as I solve a riddle will see them lurch to life, blades spinning. Silent Hill f is set in rural Ebisugaoka in 1960s Japan, meaning the only real option Hinako has for self-defense are destructible melee items she stumbles upon – pipes, sickles, kitchen knives. The only way to fight back is to be uncomfortably close to enemies.

Yet, even with these scarecrows I quickly learn their patterns. There's the lunge I can dodge at the last second to activate a perfect slowdown. And there's its chain attack – one, two, three, four – then they glow with a chromatic aura, meaning I can hit them with a heavy attack to counter, opening them up to massive damage. For the most part, Silent Hill f is soaked in impeccable vibes that make me more excited for the series' future than ever, but I'm a bit baffled at why combat is like this.

A scarecrow enemy displays a chromatic aura in Silent Hill f indicating a heavy attack will counter them

(Image credit: Konami Digital Entertainment)

F 'em up

Introducing the game in a chilled room in Konami's Tokyo headquarters, developer Neobards does offer some explanation – Hinako's sudden moments of prowess fighting back against monsters convey "adrenaline", explaining aspects like getting a full replenish of stamina after a well-timed dodged. After all, taking Silent Hill f to Japan instead of America means narrower pathways compared to the extremely wide roads of the US, meaning it's not as easy to avoid danger. Hinako, series producer Motoi Okamoto says, "has no choice but to confront fears head-on".

Don't get me wrong, I don't think I'd ever call Silent Hill combat good. The series' history of scuffles veer from downright awful to functional at best. But it can be evocative, effective in its bursts of clunky violence. The best Silent Hill games seem to understand this well. On paper, Silent Hill f may have the most well-crafted combat system in the series to date, but in so doing somehow feels less effective at creating a horror atmosphere. Perfect dodges, counter attacks, and special focus moves give Silent Hill f more combat systems than any other, but in the build I play it can end up feeling a bit overengineered.

Hinako explores a river alley in Silent Hill f

(Image credit: Konami Digital Entertainment)
Read more!

GamesRadar+ Horror Special

(Image credit: John Strike / Future)

The Big Preview Horror Special hub has even more exclusive access to the biggest games in the genre on the horizon, and deep dives into iconic classics!

I feel like a hack comparing it to Dark Souls, but the main boss fight in my demo – a teeth-heavy shrine maiden wreathed in red fog – is a dodge-heavy affair on a big bridge that has me finding gaps in lengthy attack animations to dish out cautious poke damage. Getting my cursed monkey paw mitts on the PS5 controller, I'm well aware of which muscle memory I'm drawing on as I bob, weave, and throw out combinations of light and heavy attacks. As weird as it is to say there is overlap. It's not bad per se. Call it Fog Souls and maybe we're cooking – NeoBards even highlights that 'posture' is a consideration for enemies, meaning you can stagger them with enough damage.

Though Silent Hill f ended up thrusting me into a few too many straight encounters trading blows with enemies, there's still a lot of situations in which evasion is encouraged – and these stand out as more horror tinged affairs. The game's opening sequences where, defenseless, I have to run through a labyrinthine maze of alleys (known as 'kinkotsu' in Japan – literally 'muscle and sinew') avoiding deadly enemies has already become a series high-point for me. I genuinely feel turned around and on edge during these chases, and verticality really makes these tiny streets criss-crossing across one of the town's small rivers feel like they keep branching out from one another.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Hinako looks at an approaching faceless enemy in Silent Hill f that hunts via sound

(Image credit: Konami Digital Entertainment)

Another situation has me searching for ema – small picture tablets hung at Japanese shrines – while pursued by a sound-detecting enemy that, though Hinako can bust its head in with a pipe, will always regenerate after enough time has passed. Like fighting the scarecrows, the idea of Hinako perfectly parrying these nightmarish foes into pulp is quite funny, but having these fights simply add pressure to a broader objective is a smart way of balancing both. Even perfect combat play won't 'solve' a lot of encounters without using your noggin too.

Having these fights simply add pressure to a broader objective is a smart way of balancing both.

Another sequence has a hulking knife-wielding foe bear down on me, though the only way to progress is scramble for a key that's fallen down a well in order to escape, either keeping it busy or taking it out of action for just enough time to nab it. The balance only really shifts during in-between portions in regular encounters where the combat just feels more rote and unevenly paced.

Some shrine-set sections ramp up danger, starting with no enemies before drip-feeding you more as you search for a key to progress, then devolving into an outright chase as you desperately flee for safety, with no chance to fight back. As you might expect, Silent Hill f is at its best when you feel very much on the backfoot. Neobards game director Al Yang says this is ultimately the goal: "You're not quite sure what's around the corner, but you're also not quite sure if you're prepared to deal with it at the same time".

A hulking fleshy enemy with a giant knife in Silent Hill f approaches Hinako as she attempts to retrive a key from a well

(Image credit: Konami Digital Entertainment)

Fs in chat

Still, this new approach to combat is perhaps the only time Silent Hill f feels off balance across my five hours with the game. In every other aspect, Silent Hill f feels remarkably confident and self-assured, and with good reason. Hinako Shimizu is having a rough day even before her rural hometown Ebisugaoka is submerged in the mysterious fog that brings with it bizarre red flowery growths that are as beautiful as they are deadly. A girl has already disappeared, and strange sightings near the town have some thinking the town's guardian spirits may be unhappy. Leaving her house as Hinako's parents argue once again, she meets up with a group of school friends who seem to jump erratically between being happy she's around to calling her a "traitor".

Before Hinako can get a real sense of the situation, things only get worse when the fog descends and they're separated trying to escape from the eerie presence. The growths that come along with it transform Hinako's hometown into a maze of streets she must desperately dart down, but beyond the familiar becoming otherwise she's also thrust into a strange otherworld realm after a near-death experience – a massive, twisting shrine that seems to stretch far into the distance, filled with strange puzzles that seal each gate forward. Far from the industrial labyrinths of US-set Silent Hill, the shrine realm really gives Silent Hill f its own unique identity.

Hinako encounters an enemy playing hopscotch as they approach, appearing to be made up of child dolls in Silent Hill f, as she brandishes a naginata spear

(Image credit: Konami Digital Entertainment)
Key info

Silent Hill f key art showing the main character holding a pipe

(Image credit: Konami)

Developer: NeoBards Entertainment
Publisher: Konami
Platform(s): PC, PS5, Xbox Series X/S
Release date: September 25, 2025

Though Silent Hill f's story and setting feels fresh, there's more than enough recognizable elements for this Japan-set chapter to still feel very Silent Hill. So far, the structure sees Hinako having to follow in the footsteps of her friends as she pushes her way through new slices of the town that become increasingly more dangerous over time. Reaching those locations then requires more dense exploration combining taxing puzzle solving with enemy evasion, whether that's buildings in town like the local school, or entering the strange shrine realm.

It's a loop that those who played the Silent Hill 2 remake last year will be familiar with, and while Okamoto says they've tried to avoid "repurposing Silent Hill 2 too closely", he does say Silent Hill 2 is perhaps the biggest source of inspirations Silent Hill f draws from within the series.

While some of these jaunts through town are perhaps a bit more linear given the narrower Japanese streets, there's still reason enough to go off the beaten track to stuff her pockets with lore notes and, of course, recovery items – from pills to recognizable treats like ramune soda. Some of these can even be given at checkpoint shrines as offerings to build a faith currency. (We're told "some actions require faith" by the developers – a line that just goes incredibly hard as far as I'm concerned.) It makes deciding what to keep for yourself a risk-reward consideration, aided by the fact Hinako's pockets can only contain so many items. Faith can be traded in to restore sanity and the like, or for upgrades and gear – random omori can be drawn that give Hinako buffs such as enhancing defense or reducing enemy line of sight.

Hinako flees from oncoming fog and red growths in Silent Hill f

(Image credit: Konami Digital Entertainment)

Each excursion so far feels like it reveals a bit more about Hinako's friends, and their relationships. To dig deeper into the scarecrow riddles I mentioned before, each section revolves around a note about how a character perceives Hinako, leaving you to track down the posed scarecrow the text relates to. For example, one is about putting on a "polite smile", meaning you need to look at the masks to discern the correct one, which will then point you towards the next set of posed enemies.

Scriptwriter Ryukishi07, known for his cult classic indie horror games Higurashi and Umineko, has been involved in all the deepest details of Silent Hill f's writing, including these puzzles. The series' best puzzles are more than abstract brainteasers, revealing more about each entry's themes. The same goes for Silent Hill f, where Ryukishi07 has ensured just about every puzzle you need to solve is also putting in the work narratively.

The school that caps off my hands-on exemplifies this excellently with a whole web of conundrums to solve that tell me about the tapestry of relationships between the children and teachers that once filled the empty halls – from pulling apart origami messages that spout horrible curses towards rivals in affection, to unravelling 'girl code' secret notes to find out locker combinations.

Hinako greets a friend in Silent Hill f who is looking out their window in Ebisugaoka

(Image credit: Konami Digital Entertainment)

Thematic forte

The 1960s backdrop isn't just for the aesthetic (though series veteran composer Akira Yamaoka has created a gorgeous soundscape for it), but is being used as a jumping off point to explore gender dynamics of the era – quite simply the pressures around growing up as a girl in that era. At one point Hinako wonders if they're being cursed because they "just want to keep playing Space Wars", and another character notes that she speaks like a boy when hanging out with her male friend, Shu. To which he responds "I've never treated her like a girl."

It's a constant refrain. The character glossary notes that Hinako's sister "left to get married" as a woman should and hasn't been around since. Pick-ups like girls mags have headlines like "a woman is only complete when she's loved" and radios say things like "what good is a woman who can't even cook properly?" Silent Hill characters often have to fight through a hellish world twisted to reflect their nightmares. It's pretty clear that societal pressures for Hinako to grow up are what Silent Hill f will be all about.

Shu says he will stand guard in Silent Hill f's school while Hinako takes a rest

(Image credit: Konami Digital Entertainment)

I've grown very fond and mesmerized by the possibilities that arise from the period in between the past and present.

"When it comes to exploring time periods, if you go too far back in time it obviously becomes so detached from our familiar reality that it basically becomes a fantasy, whereas the present, of course, is very much grounded in reality and there's really no room for interpretation, because everything is very clear cut," Ryukishi07 tells me, discussing how his previous game Higurashi was set in a small Japanese town in the '80s, and Silent Hill f likewise but in the '60s.

"I've grown very fond and mesmerized by the possibilities that arise from the period in between the past and present, where those two ideas of fantasy and reality will intersect," he continues. "When it comes to Silent Hill f [for] the types of themes that I was exploring, I believe that that crossroads landed right around the 1960s." It's making the most of the setting, from nostalgic throwbacks like the design of the town's local sweet shop to deeper issues.

Image 1 of 3
Hinako explores the school in Silent Hill f
(Image credit: Konami Digital Entertainment)
Hinako takes a key embedded in the head of a bloody mask in Silent Hill f
(Image credit: Konami Digital Entertainment)
A close-up of a creepy enemy in Silent Hill f
(Image credit: Konami Digital Entertainment)

Clear ideas don't necessarily mean Silent Hill f is simple. Far from it. Promising multiple endings, the first playthrough will be the same, but subsequent playthroughs will offer new areas, bosses, and branching paths. So far, strange messages Hinako can find even make me wonder if multiple routes are part of the core narrative itself. The odd way Hinako's friends act around her – sometimes quite dismissively – constantly have me questioning what's going on, and that's even before getting into all the strange events and notes you can find in the otherworld shrine realm that hint that larger forces may be at work.

Ryukishi07's most famous games have extremely complicated plots – but, crucially, all ones that make sense once the mysteries become revealed. The fact I could so easily begin to sort the puzzle pieces and begin to come up with ideas for what it all might mean after just one demo session is already a massive plus for me, even with the knowledge I may never be truly certain.

It sounds like Silent Hill f will strike a balance. Each ending, after all, will apparently be unclear if they are good or bad in series tradition. But there's already plenty within the opening five hours of the game that have me theory crafting, underlining and circling words in my notebook. I may be wobbly on the combat feeling a bit overbaked, but there's still time before launch for this to be tweaked and, to be honest, much of it can be dealt with in the usual Silent Hill way of bashing and hoping for the best. But when it comes to vibes and atmosphere, Silent Hill f is luxurious – I can't wait to wade deeper into the fog and try my best to figure out what it all means.


Disclaimer

As is usually the case for our pre-release coverage, in-development footage and screenshots are shown here for Silent Hill f.

Want to be scared now instead of waiting? Check out our best horror games ranking!

TOPICS
Konami
CATEGORIES
PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox
Oscar Taylor-Kent
Oscar Taylor-Kent
Social Links Navigation
Games Editor

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he's a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he's always up for a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Silent Hill f screenshot of the protagonist with orange GamesRadar+ Best of 2025 badge in upper right
Silent Hill f knows you don't want to see "happily ever after," and its horrific portrayal of womanhood makes it my GOTY
 
 
Silent Hill f showing the protagonist in combat with a humanoid covered in red flowers
I loved finishing Silent Hill f this year but there so much I wish I'd known about before I started it
 
 
Silent Hill Townfall screenshots from the reveal trailer
Silent Hill Townfall looks like the most Silent Hill game in years, and I never thought that could be a bad thing until now
 
 
A screenshot shows Silent Hill f protagonist Hinako holding a steel pipe in dense fog
A lot of Silent Hill f's town "did not exist initially," director says, but it had to "undoubtedly feel like a 'Ryukishi07 work'"
 
 
A screenshot shows Hinako slumped on the ground surrounded by red spider lilies
Silent Hill f turned my personal mental health journey into the most evil plot twist of 2025, and I’m not even angry
 
 
Grace Ashford at her FBI desk in Resident Evil Requiem, covered with monitors and documents
Two hours with Grace in Resident Evil Requiem turned me into the most anxious person alive
 
 
Latest in Silent Hill
Silent Hill: Townfall
Konami seemingly confirms Silent Hill Townfall will be a PlayStation console exclusive at launch
 
 
Silent Hill Townfall screenshots from the reveal trailer
Silent Hill Townfall looks like the most Silent Hill game in years, and I never thought that could be a bad thing until now
 
 
Jeremy Irvine as James Sunderland, screaming on the other side of a gate in Return to Silent Hill
Silent Hill: Townfall from Outer Worlds publisher confirmed as Konami's "brand-new Silent Hill" after 4 years of silence
 
 
Hannah Emily Anderson as Angela, holding a knife, in Return to Silent Hill
Silent Hill legend doesn't think the franchise has changed, since Konami's "philosophical approach" is still the same
 
 
Silent Hill 2 remake Maria
Silent Hill legend Akira Yamaoka says horror isn't as important to the franchise as "emotional complexity"
 
 
A screenshot shows Hinako slumped on the ground surrounded by red spider lilies
"Silent Hill is not just the name of a place, it is a phenomenon": Silent Hill f writer doubles down on theory
 
 
Latest in Features
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
LATEST ARTICLES
  1. Virtual Boy for Switch 2 sitting on coffee table with TV in backdrop displaying Wario Land gameplay.
    1
    I respect the Virtual Boy as a collectable Switch 2 gadget, but it’s not exactly a retro console remake
  2. 2
    Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
  3. 3
    The Thrustmaster T248R is making me question where a sim racing wheel with no direct drive and no modular wheelbase fits in the market in 2026
  4. 4
    These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
  5. 5
    Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs," saying "they didn't even try to change something and make it a bit less obvious"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...