The thing I wanted more of from Baldur's Gate 3 is also something Larian wants to improve on in Divinity: "More interaction between companions"

Karlach in Baldur's Gate 3
(Image credit: Larian Studios)

The emotional rock of Baldur's Gate 3 is its diverse cast of likeable and tragic companions, whose arcs and dialog largely revolve around their relationship with you, the player. They'll say hello or something to each other every now and then, and some have more bespoke interactions in key scenes, but it feels like the chemistry of the cast is firmly anchored in the player's actions. This isn't necessarily a bad or surprising thing, but I did find myself, at camp or in caves, greedily hoping to see the likes of Shadowheart and Karlach bounce off each other, or maybe see people like Astarion and Wyll commiserate.

It's not that there's none of that, I just wanted more so I could gush over my favs colliding. So I'm delighted to hear that, as it plugs away at its new RPG Divinity, Larian is seemingly doing so with an eye for deeper cross-companion interactions.

The speed with which Baldur's Gate 3 companions jumped your bones was partially caused by a bug at launch, but even once it was fixed, the transition from "Hello, fellow mind prisoner" to scorching romance always seemed a little quick to me. I wooed Shadowheart – no regrets, in hindsight – and scorned Lae'zel without even meaning to. I just wanted to be nice! More subtlety in this space, which might deepen the payoff and furnish the journey with tender moments, sounds excellent.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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