Baldur's Gate 3 character creator sickos rejoice, Larian's next RPG Divinity will have an "even better" character creator – "more colors, more options, more control"
I just hope it'll have a randomizer
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Larian says new Divinity will have an even more character customization options than Baldur's Gate 3, which is really saying something.
The character creator in Baldur's Gate 3 could very well be its own game, offering players near limitless ways to shape their avatar into precisely the hot half-orc or dastardly dwarf they envision.
It's not the deepest character creator in RPG history, but I'd argue that it's one of the more approachable for its level of depth. And yet, Larian is aiming to one-up itself with Divinity.
Various Larian leads recently took part in a Reddit AMA (thanks, PC Gamer), and at one point someone asked about the character customization options, and specifically if they'll be "similar" to Baldur's Gate 3. Alena Dubrovina took the lead on answering that one, saying Larian is "planning to have an even better one" with "more colors, more options," and "more control."
As a chaotic good Tav who happily and without hesitation slams the randomizer button at every opportunity at the beginning of RPGs, I am only happy to hear this because I know my wife and thousands of other people will probably be very pleased.
That said, I do hope Larian manages to add customization options without compromising the simplicity and ease of use that almost, almost made me care enough to actually sit down and build a custom character in Baldur's Gate 3.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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