Divinity trailer is not that shocking, Larian boss Swen Vincke says, because it's "not that different from what you see on HBO or on Netflix"

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(Image credit: Larian Studios)

Larian Studios isn't shying away from darker or adult themes in its next RPG, Divinity, which may come as little surprise to anyone who has spent time in Baldur's Gate 3's orbit. That said, while the game's debut trailer displays all of that intent in its gory glory, Larian CEO Swen Vincke says the trailer isn't actually all that shocking, because it's the sort of thing you'd see on HBO or Netflix.

Given the chance to speak to Vincke after Divinity's reveal at The Game Awards, we ask about the creative thought process behind the trailer and if any sense of shock factor was on the team's mind. You only have one chance to make a first impression, after all.

Vincke adds that the trailer's contents are perhaps not what you might see in the gaming space all that often, though it's fairly on brand for what Larian typically does with Divinity – the big difference this time around is that it's being done more cinematically.

Divinity - Cinematic Announcement Trailer - YouTube Divinity - Cinematic Announcement Trailer - YouTube
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Vincke also calls the trailer "aspirational," noting that it shows "what we want the game to look like." Also, if you're wondering why Divinity takes the creative tone it does, the Larian boss says you've "got to go really dark if you want to make the player feel really heroic about making a difference."

Divinity doesn't yet have a release date or window, though there's a solid chance you won't be waiting too long, as Larian seems keen on going down the Early Access route once again.

More? More! "Baldur's Gate 3 and Original Sin 2 are the blueprint for Divinity": Larian CEO Swen Vincke on why its next RPG is the "natural evolution" of the studio's 20-year journey.

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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