Divinity lead teases a series-first feature also missing in Baldur's Gate 3 whose absence "stares you right in the face if you think about it," and fans immediately say it's swimming
I'd rather a fishing mini-game, but I'll take swimming too
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Larian's new Divinity RPG will have a feature not seen in any previous games in the series or Baldur's Gate 3, and the prevailing theory is that it's the ability to swim.
In a recent Divinity AMA on Reddit, head of design Nick Pechenin was asked which new mechanics in the game he's most proud of, and he didn't get into specifics, but he gave enough away that folks seem pretty confident that they already know what it is.
"There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3," said Pechenin. "It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game."
I never really gave a lot of thought to bodies of water being a commonality in the opening areas of Divinity: Original Sin, its sequel, and Baldur's Gate 3, but looking back, it's true! All three games open in beachy areas with incredibly inviting open water nearby. Swimming - or better yet, a fishing mechanic - would definitely fit the bill for something that "stares you right in the face" by not being there.
"Swimming confirmed," reads the top reply to Pechenin's answer with almost 600 upvotes at the time of writing.
"I think subconsciously I always found it odd that all three games plop you down on the beach, and yet no swimming in that beautiful clear water," reads another popular comment.
Of course, nothing is confirmed, or even very strongly suggested here, but if swimming is what Pechenin is referring to, that would all but confirm the game's opening area is another beach-type situation, and you won't hear me complaining about that.
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One thing you can bet won't be in the new Divinity? AI-generated penises.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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