All the most rare cards in Pokemon TCG Pocket
The most rare cards in Pokemon TCGP are the gold Crown Pokemon

The most rare cards in Pokemon TCG Pocket have, since the beginning, been the gold cards, aka Crown cards, the highest rarity of variant. There are eight of these cards by now, including Mewtwo, Arceus, Pikachu, Charizard and... a Poke Ball? Well, it'll get a lot of use, to say the least.
Crown rarity cards are just visual gold variants of existing cards, so you don't necessarily miss out on any gameplay or meta strategies by not having them - you're not going to get locked out of building the best decks in Pokemon TCG Pocket, for what it's worth - they're just a chance to flex on your collection with these special, gold-tinted cards. We'll show you all the rarest cards in PTCGP below, including how to get them!
All gold Crown rarity and rare cards in Pokemon TCG Pocket
The rarest card in Pokemon TCG Pocket are the gold Crown variants of the following cards
- Genetic Apex
- Charizard ex
- Pikachu ex
- Mewtwo ex
- Mythical Island
- Mew ex
- Space-Time Smackdown
- Palkia ex
- Dialga ex
- Triumphant Light
- Arceus ex
- Shining Revelry
- Poke Ball
These play the same way as the non-gold versions, they're simply variants, though it's also undeniable that any version of these cards rank highly in the Pokemon TCG Pocket best cards list.
They're technically classified as "Crown" rarity, the only cards that have this prestigious mark. Though rarity doesn't necessarily equate to strength, some of these cards find themselves in our Pokemon TCG Pocket best decks tier list.
To get these rare cards, you can get them in one of several (all very unlikely) ways:
- Draw from packs. These cards have a very small chance to be drawn from the Genetic Apex packs. The odds on this are very, very low: as laid out in the offering rates, getting a gold card from any pack you open has the following odds associated with it:
- Cards 1-3: 0%
- Card 4: 0.040%
- Card 5: 0.160%
- Wonder Picks. This is just Wonder Picking as normal: if a friend happens to have drawn a gold card, you can do a Wonder Pick and pray you get the 1-in-5 chance of getting the same card as them. Keep an eye on your Wonder Picks for the flash of gold…
- Pack Point Exchange. All three cards can be bought from the Pack Point Exchange. They're the most expensive cards in the exchange, costing 2500 Pack Points each. Considering that each pack you open gives you 5 pack points, you'll need to open 500 card packs to get just one of them.
- Draw a Rare Pack or "God Pack": Every time you open a pack, there is a 0.050% chance of it being a special Rare pack. This doesn't guarantee you a gold/crown card, but it does increase the chances of it giving you a gold card to 3.846%. However, it'll only be a gold card of that specific booster mascot (so you couldn't get Palkia ex from a Dialga booster pack).
The great tragedy of all this is that not only are these golden crown cards so rare, but it turns out that the rumour circulating about Pokemon TCG Pocket bent packs providing better cards isn't even true, so you can't weigh the odds in your favor.
Slightly less rare than these, but still incredibly valuable, are the Shinies added as part of the Shining Revelry expansion - alternately variants of cards like Charizard, Lucario and more besides. Getting those is a whole process, to the degree where we put together a full guide on how to get Shiny cards in Pokemon TCG Pocket.
There's also one more card that's rare, in its own way: the Pokemon TCG Pocket Mew card. This legendary card can't be drawn from a pack, but is actually the reward for a special challenge that the game keeps secret until you've already completed it, as we'll explain in the attached guide.
© GamesRadar+. Not to be reproduced without permission
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.