"It's OK" to have secrets that players "will never see" says creator of hit open-world indie adventure A Short Hike, praising Dark Souls' exploration for its "depth and richness"

Dark Souls Remastered screenshot of Gaping Dragon.
(Image credit: FromSoftware)

Adam Robinson-Yu, creator of 2019 indie game A Short Hike, has entered the eternal debate about what makes a good sandbox game, claiming that "it's OK to have content in the game that people will never see" and holding up the original Dark Souls as a prime example.

Robinson-Yu spoke as part of a broader interview with numerous industry creatives in Edge Magazine issue 413 regarding the design and success of free-roam and sandbox games in a piece entitled "All Roads Lead to Roam." In this piece, he points to the challenge of finding much of the content in the original Dark Souls as part of the game's appeal.

Joel Franey
Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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