Ghost of Yotei directors aren't worried about Assassin's Creed Shadows comparisons, they think it's "great" when they see more games like theirs: "We're big fans of feudal Japan"

Ghost of Yotei lead Atsu in straw hat
(Image credit: Sucker Punch)

It's easy to think game developers think of others as competitors, but in an interview with Ghost of Yotei directors Nate Fox and Jason Connell, the pair tell us they're not annoyed that Assassin's Creed Shadows has a similar setting and feature.

Instead of just going from map marker to map marker, you're going to have to interrogate some of your foes to get information on where the Yotei Six are in the upcoming Ghost of Tsushima sequel. This is a tale of revenge, after all, so you need to get up close and personal. Assassin's Creed Shadows has similar feature that requires you to investigate rather than just going from mission to mission.

"Our game is our game. It features the things we cherish. Our story of revenge is a classic in samurai cinema, but it's just the first step in this long tale of Atsu going from this broken lone wolf to assembling a wolf pack, and she changes. [...] We don't want to give away story details, but I can tell you that her quest for revenge is the start – absolutely not the whole thing – but it's a great start."

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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