Hades 2 devs are changing the true ending so much you're going to have to beat the Underworld a few more times to see it all

Hades 2
(Image credit: Supergiant)

Although Hades 2 has had a couple of hotfixes since its long-awaited full release last month, it hasn't had a significant update – until now, that is, as the roguelike dungeon crawler sequel just received a massive patch preview changing up its true ending and more.

As detailed by developer and publisher Supergiant Games in a new Steam announcement, the Hades sequel's latest update preview serves as a test for its first big post-launch patch – and it's got quite a bit to show for it, too. Standing as perhaps the most significant change, there are "true ending enhancements" that alter the route leading up to the true ending with "new events in the lead up," as well as "some" after it.

The studio alludes to "returning to a real possibility" being an option now, as the new preview has added a Cauldron incantation that "lets you return to an earlier point in the story in case you wish to re-experience key events, such as the True Ending." It's a pretty handy tool, it sounds like, especially for Hades 2 – a game that stands out among other genre gems with its high emphasis on story, branching narrative, and the path players pick for themselves.

There are Fated Prophecy adjustments to anticipate, too, as " a number of character-related Prophecies, including the one connected to the story epilogue, should unfold faster than before." On top of all this, Supergiant Games includes some welcome tweaks for The Crossroads – the sanctuary that serves as a "hub" of sorts between the Underworld and Surface – as "many decorative items have reduced costs in Kudos compared to before."

What's more, the dev assures, "any excess Kudos you have already spent will be refunded." The full update contains a plethora of other tweaks, so it's worth giving the Hades 2 patch notes a full read – and making sure to opt in to the Steam Beta branch.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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