The Wii version of N64 classic GoldenEye almost didn't have guns in it because the James Bond producer "did not really want anything that was violence"

GoldenEye 007
(Image credit: Nintendo)

Most people know James Bond as the globe trotting, pistol toting super spy, but one of the IPs owners didn't want 007 using any guns in the GoldenEye remake for the Wii.

In an interview with the Grit podcast (spotted and transcribed by GameSpot), former Activision CEO Bobby Kotick reveals some behind-the-scenes secrets about the 2010 GoldenEye 007 game.

Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.