Despite being one of the fathers of FPS, Doom co-creator John Romero's true love is World of Warcraft: "I lived in that game every day for five years"
Ghost Recon Breakpoint is another favorite
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Despite revolutionising the FPS genre with the likes of Wolfenstein 3D, Doom co-creator John Romero's greatest love appears to be World of Warcraft.
Speaking to PC Gamer, Romero dived deep into the games on his PC. He revealed that his most-played game is none other than Blizzard's iconic MMO, saying, "I have probably 3,000-plus hours in WoW." Romero explains, "I lived in that game every day for five years. Six hours usually, every day. And then weekends were as long as I could stay awake."
As for where the obsession came from, Romero notes that "I was making an MMO at the time, and studying that game was really important to me as far as 'Why do I want to do this? Why am I putting up with this? What are you thinking about second to second while you're doing this?'" The love went so deep that Romero didn't even stick to one character, saying "I had 10 characters total. When you start a new character, you're starting the game from the beginning, but I knew how to optimize burning through. I could get to level six in half-an-hour."
Granted, World of Warcraft is somewhat universally beloved by MMO fans, the more surprising love of Romero's is one he describes as a game he'll never uninstall: Ubisoft's 2018 shooter Ghost Recon Breakpoint. Romero speaks about his love of the original game in the series, thanks to its approach to realism, "It's such a hard game, you know? You could get shot once or twice and you're dead."
But as for the poorly received 2019 release, Romero explains that after 20 years of the original "it was like "This is the new Ghost Recon game". [It's] open world, number one, hundreds of levels…in Breakpoint, [you can] get in a helicopter at night and fly up and just see all the different lights of every single installation in the place. It's insane the amount of content that's in that game, even though really they had to rush that thing out in a year and a half." So Ubisoft can rest easy knowing that at least one Ghost Recon fan likes the newest entry in the series.
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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