Sony is "fully dedicated" to making sure Destiny 2 studio's troubled extraction shooter Marathon doesn't face another delay, with Bungie "still working on it" following more closed testing

Marathon
(Image credit: Bungie)

Marathon is indeed still underway, according to Sony – and it's set to release sometime this fiscal year, if everything goes as planned with pre-launch analyses of its performance.

After delays and other such setbacks, it seems the upcoming team-based extraction shooter from Bungie really is coming. Sony confirms as much during its recent earnings call Q&A, in which figures like chief financial officer and corporate executive officer Lin Tao participate as speakers. The matter of Marathon's release comes up in a question on whether any changes have been made to Sony's plan to launch the game this year.

It's an ongoing process, however – neither Bungie nor parent company Sony is prepared just yet, with results from the closed testing still being looked at: "We are in the process of analyzing the performance against those KPIs. As needed, we will make corrections. We are fully dedicated to launching the title as scheduled. Yes, we assume that we will launch this within this year, and that is included in the forecast."

The future looks bright for Marathon, then – judging by what Sony reveals during this Q&A, anyway, with a release forecast for the latter half of 2025 that includes the Bungie game… despite any previous problems with its development. Marathon was initially charted to launch on September 23 this year, with Lin Tao going on to say it'd come within the fiscal year (before March 31, 2026) after a delay, and Sony's answer now seems to line up with this.

Here's hoping that, when it does finally arrive, Marathon meets expectations and outperforms Sony's ill-fated shooter Concord – a title that was pulled offline soon after launch.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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