Dragon Age: The Veilguard, Assassin's Creed Shadows, Resident Evil devs tout PS5 Pro benefits - and a lot of them are still talking about using a Performance Mode

Dragon Age: The Veilguard screenshot featuring one possible male Rook
(Image credit: BioWare)

When the PS5 Pro was revealed, lead system architect Mark Cerny said the controversially expensive console is intended to remove the decision between fidelity and performance mode, but now it sounds like many games will still have two different modes to choose from.

On Wednesday, a new PlayStation Blog was published that includes a round-up of 14 major studios; some Sony-owned and others third-party; touting the visual and performance benefits of PS5 Pro. For example, Remedy communications director Thomas Puha said Alan Wake 2, a game in which "the mood and environmental story-telling are essential," will be more immersive thanks to the addition of ray tracing. 

Meanwhile, Assassin's Creed Shadows technology director Pierre Fortin similarly said the PS5 Pro version of the game will have "enhanced ray-traced global illumination technology" as well as "improved rendering systems and an increase in the photorealism and immersion of the game." 

None of this is likely to change many minds about whether the PS5 Pro is worth $700, but it does blatantly fly in the face of Sony's existing messaging on the benefits of upgrading. 

Meanwhile, Sony says the PS5 Pro doesn't come with a disc drive because it's "giving players choices," like the choice to spend $80 extra to play the physical games "most players" have.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.