Arrowhead CEO addresses Helldivers 2 Killzone crossover prices, admits this didn't hit "the sweet spot" and says "we will persevere and improve things in due course"

Helldivers 2 Killzone skins
(Image credit: Arrowhead/PlayStation)

As expensive Killzone skins whip the Helldivers 2 community into a tizzy, Arrowhead CEO Shams Jorjani is doing damage control on Discord, admitting the pricing missed the market and pledging vague changes.

In case you missed it, Helldivers 2 is doing its first big crossover with a bunch of cosmetics inspired by Killzone, specifically the villainous Helghast faction with their distinctive helmets and weaponry.

Helldivers 2 Killzone 2 items in superstore

(Image credit: Sony)

"Clearly we'd love to find the sweet spot of people loving the content AND the price and buy the bajeesus out of it," he said. "This clearly didn't hit that mark."

It's very unlikely that any of this will lead to any changes in the current crossover, which ends on December 23 before transitioning into part two with a new selection of cosmetics as well as a secret reward that'll be based on player success in the Galactic War. That said, it does sound like Jorjani is taking the feedback to heart.

"My man, running a game like this is hard. We've never managed or run a big live service game before," he said in a reply to another player. "The last release Arrowhead had was in 2015 and the studio was much smaller. We're doing our best. Sometimes we fumble. I think we've shown that we will persevere and improve things in due course. I understand you'd like us to never fumble - but I can't promise you we'll hit our mark every time."

In a year of brutal layoffs and closures, Helldivers 2 gave its studio the "financial stability to keep going" and "keep making the games that we want".

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.