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  1. Games
  2. FPS Games
  3. Highguard

Games like Highguard are just "gambling by investors" who "know ahead of time a flop is likely," says indie legend: "Sucks for the developers who get caught in the churn"

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By Anthony McGlynn published 4 March 2026

The FPS is now being shut down permanently

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Load screen artwork for Atticus in Highguard, leaping in front of clouds with a charged lightning spear
(Image credit: Wildlight Entertainment)
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It would've taken a miracle to save Highguard, as the FPS struggled to find an audience after an initial spike at launch, but none came, leading to the game's now imminent shutdown. The implosion is sending shockwaves through the industry, with a prominent indie developer explaining that this is all just high-end craps for investors.

"Every game like Highguard / Concord etc is essentially gambling by investors," Tyler Glaiel, a developer on The End is Nigh, The Basement Collection, Mewgenics and more, says on Twitter, adding that the "5%" chance of a "game taking off and making one billion dollars means its positive expected value to bet up to 50 million dollars on it." He adds: "That's how that shit works."

The people behind these decisions are wealthy, to the point it simply doesn't phase them when something doesn't pan out, he suggests. "They know ahead of time a flop is likely," he explains. "It doesn't matter for those who have billions to bet cause they can do that enough times to get something that actually does work out and covers the losses on the rest."

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Every game like highguard / concord / etc is essentially gambling by investors because a 5% of the game taking off and making 1 billion dollars means its positive expected value to bet up to 50 million dollars on it. That's how that shit works. They know ahead of time a flop is… https://t.co/KxJuFSKoE5March 3, 2026

— cantworkitout on March 3, 2026

He makes it clear that "it just sucks for the developers who get caught in the churn."

In Highguard's case, reports circulated that Tencent was a financial backer, adding validity to this claim. There were seemingly people with some deep pockets involved somewhere in the project's life, and I'd bet when growing a steady player base of any size seemed difficult, they took their chips and decided to move to another table.

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What gets left behind is not just the potential of the game, but the devs who're now out of a job. Many have been analyzing what happened to try and figure out where it all went wrong for Wildlight Entertainment. Closing out The Game Awards, releasing in a crowded field for both shooters and live-service games; there are aspects worth questioning.

But Glaiel contends it's all pontificating on what's mere luck, more or less, saying it's "basically like trying to suggest how you should change which lottery numbers you pick next time." Whatever the case, after this and Concord, the industry could do with making some sort of change, for the job security of other developers.

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Highguard was "doomed" on its own merits, says indie games veteran, and "now you have a developer still unable to believe they made a bad game."

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Anthony McGlynn
Anthony McGlynn
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Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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